Life has been a bit crazy recently and I haven’t posted anything for a couple of weeks but progress is being made. I should be getting several post up over the next couple of weeks. We start this month off with an NPC that you might encounter while traveling in the outback on Pale, Carlos Kildare. The Death at Rosegard adventure features an opportunity for the PC’s to meet and possibly work with Carlos. That interaction will be detailed in a different post but for now, here is his description and stats.
Carlos was born on Minotaur but emigrated to Pale when the planet was first colonized. He is a first-wave colonist but has become a bit of curmudgeon as he has aged. Carlos is the classic “been there, done that and got the scars to prove it” sort of character that you might meet around the Frontier.
He grew up in Point True and was present when the sathar landed at the outset of the First Sathar War. He joined the Aletheia Resistance Band and fought the alien invaders for the duration of the war. With the defeat of the sathar fleets in space and material support from the Pan Galactic Corporation, the government of Pale inducted all the resistance fighters into ad hoc army formations. Carlos attained the rank of sergeant in one of these rag tag militia formations but left the military after the sathar infantry were wiped out on Pale.
Since that time he’s done well collecting bounties on sathar attack monsters that were let loose during the war. He uses a modified Snow Panther track vehicle (stats below) to get around. For a time right after the war, there was a glut of bounty hunters seeking quick cash but the pickings have become slim and only a few hardcore hunters remain in the business. Carlos had his crew quit after a recent run of bad luck and is seeking extra hands for his team.
He has also recently been diagnosed with a nearly inoperable cancer. He could allow the doctors to attempt to treat it but the “cure” will leave him weak and change little or nothing. He would rather spend his time going after bounties and may have a bit of a death wish.
PS: +3, IM: +6, Ranged: Beam 70%, Projectile 50%, Melee: 53%
Skills: Beam weapons 4, Melee weapons 3, Projectile weapons 2, Technician 2
Equipment: Military Skeinsuit, Sonic Disruptor & power belt, Machete, chronocom, ID, sun goggles, and military issue parka and snow pants.
Equipment stowed in the Snow Panther: 2 holo projectors and a type 3 parabattery, a kerosene powered type 1 generator, five 5 gallon jerry cans (for kerosene), 3 electro stunners, two pikes (pole arms), 4 solvaway, 5 tangler grenades, 5 frag grenades, 1 auto rifle, a dozen 20 SEU clips and 6 auto rifle clips, survival food & water, a single wire electric fence (100 m long with 20 SEU clip- acts as a stun stick if anything touches the wire), a depleted med kit (enough Biocort and supplies to perform first aid twice as well as 4 doses of anti-tox), and a half depleted tech kit (50% chance the kit is missing the part you need for the current skill check).
The Snow Panther
Vehicle: Snow Panther
Cost (Cr): 17,500
Top Speed: 75 kph (125m/turn)
Cruise Speed: 60 kph (100m/turn)
Turn speed: 70 m/turn
Cargo Limits: 3000 kg, 8 cubic meters
The Snow Panther is a tracked working vehicle designed for the bitter cold of the planet Pale’s environment. Most that are used in the outback are optimized to be lived in with fold down cots, a small camp stove and a space heater. With a full complement of passengers, it can be a bit crowded but is still workable.
Kildare’s Snow Panther has been modified with a roof hatch and the roof has a low railing running around the roof. There is also a winch and swing arm for lifting heavy objects to the roof as well as a power port that connects to the parabattery. On the sides and back of the vehicle is a folding catwalk with railing that is just wide enough for one person to walk on. While the cat walk is deployed it is possible to walk on it entirely around the vehicle (but off the ground) except in front.
Note: The generator will operate for four hours on five gallons of fuel. It has a full tank and the jerry cans are full so the generator can be run for a total of 24 hours producing 500 SEU/hour. The snow panther uses 1 SEU/kilometer to travel. The life support systems and cook stove use 2 SEU/day.