This site is dedicated to producing and sharing resources for use in science fiction role-playing games. I’ll be posting about the materials created, as well as behind the scenes looks at how it was created. I’ll also be posting tutorials on my process and tools. While most of the pieces will be provided for free, some of the final products will be for sale. In addition, this site and the projects are supported by a Patreon campaign. Patreon supports receive access to additional material, free copies of the finished products, and early access to some of the materials presented on the blog. Some of the blog posts will be available to Patron supporters only.
What are we making?
The short answer is a wide variety of resources for use in science fiction role-playing games. But you probably want more detail than that.
The typical end goal of each project will be an adventure that a GM could use in their game. As part of that process, I will be creating locations, stories, characters, equipment, ships, vehicles, creatures, and possibly entire worlds, along with anything else needed to make the adventure complete. Each of those items could be used individually as well. I will occasionally also just do some stand-alone material that is not part of a specific adventure. As a patron, you receive early access to, and free electronic copies of, all material produced as it is produced.
In addition to the written material and maps, I dabble in 3D modeling and printing. Any time I create a starship, I’ll be creating a 3D printable model. I might even try that for some of my other creations as well. I’m also a software developer so sometimes the things I create may be software tools to assist in running or creating your game.
The one thing I don’t do is draw. At least not very well. So don’t expect a lot of character, creature, or location sketches. I can do maps, but I plan on outsourcing any serious artwork.
How is this going to work?
It will all start with the idea for an adventure or other project. It may come from me, or it may come from my patrons. I’ll flesh the basic idea out and determine the assets needed to complete it. At that point, I’ll start making the maps, characters, ships, and other pieces needed. Eventually, it will all be done and released either for sale or for free depending exactly on the IP involved. All of my Explorer ($5/mo) and higher level patrons will get electronic versions of any final products. After that, we start over again on a new project.
As development progresses, I will hold monthly (or more frequent as the Patreon matures) chats with my patrons at the higher levels to discuss topics of interest or directions for future projects. As we hit higher goals, I’ll also start running on-line games for patrons where we playtest the adventures or material under development. Other levels will allow me to put in appearances at gaming conventions to run games in person.
To get the ball rolling, I have a three projects to prime the pump:
- A large starship which will include dozens of deck plans, a full write-up on the ship, and a 3-D model or two.
- A complete adventure I just finished running for my home game
- A module for a new game system I am working on with the game’s creator
That should get us started and then we’ll see where things go. This is all very much a work in progress so if there are things you’d like to see or for me to do, let me know. I’m more than willing to adjust things as we go and figure this out together.
Why a Patreon?
Two reasons. One is accountability. By being beholden to supporters to produce content, it motivates me to be consistent in my production schedule. Additionally, patron support will encourage me to work on material regularly and share it as I go.
The second is freedom. I’d love to be able to do this full time. But I have to pay the bills. As I consistently produce new material and increase the number of patrons, I will be able to dedicate more of my time to this endeavor that I love and produce even more content for my supporters to enjoy.
Why monthly as opposed to per creation? I debated this for quite a while. In the end, because I will be producing a wide variety of materials of varying scope that could take anywhere from a few days to a few months, a per creation model didn’t really make sense. A monthly model allows me to pursue larger projects and deliver pieces along the way while working toward the larger goal.
What Game Systems are the Material for?
The answer to that is: it depends. While much of the material will be mostly system agnostic, game stats need a system. So we might as well get this out of the way at that beginning. The game closest to my heart is Star Frontiers, TSR’s old sci-fi RPG from the early 80’s. I’ve been playing since I was 12 and have be one of the primary torch-bearers for the game on-line in the past decade. The initial material will most likely be focused on Star Frontiers for the complete adventures simply because it is the one I’m most familiar with.
That said, much of the material can be lifted directly into other systems, only the specific stats will be system specific. The other system that I’ll initially focus on is FrontierSpace, a new sci-fi RPG inspired by Star Frontiers that my friend Bill Logan has published.
However, one of the goals of this Patreon is to produce material that can be used regardless of the game system and I want to produce conversions wherever possible. That’s why one of the early goals of the project is to start acquiring additional game systems to provide conversion rules for the material produced. If I get a lot of requests for a specific game system, I will definitely look into creating material for that system.