Merry Christmas, Happy Holidays, and Season’s Greetings. Here’s a post just in time for you to enjoy as you’re snuggled up to your fireplace on Christmas Eve.
In my first post about the records vault, I provided the maps and room descriptions, then I posted a few robots that also make an appearance although I didn’t specifically call them out as part of this project. In this post I provide the rest of the information about the records vault as well as a PDF with the complete write-up of the location.
In this post we’ll add in the details on the staff, the main computer, how to get “official” access to the vault, and how the vault and its staff respond to external or internal threats or problems. Let’s get started.
In order to gain access to the data in the records vault, a person
or organization needs to file a request with the PGC headquarters on Laco,
located in Point Glass. The request includes the dates they desire to visit,
the number of people to visit the vault, and the research topic. If the request
is granted, the requestor is given an appointment date and an access code that
will allow them through the outer gatehouse.
Once inside the main building the visitors’ ID are checked
by the security guard at the front desk and then on of the archivists are
called to escort them to the research room. Each visitor is given a unique
passcode to access the computer terminals. This code is keyed to the level of
access (typically just public although private/full access is available to PGC
employees) which determines which data in the vault they have access to. It is
also used to record the queries in the system so that PGC can track who is
searching for what information and the type of queries being performed.
The main computer only contains an index of all the data
stored at the vault and provides an interface so that the user can search for
the type of data they are looking for. Once found, the actual data is then
requested. Once the request is submitted, one of the two data retrieval robots
(area 6) is activated, goes down to the vault, retrieves the requested data
cubes and brings them up, and places them in the data portals in the computer
room (area 8). It takes 7-10 minutes from the time the request is submitted
until the data is available. Once the data cubes are in place, the computer
informs the user that the data are available and the researcher can begin
searching and looking through the actual data for the information they need.
If a researcher has any questions, problems, or
difficulties, they can page one of the archivists who will come over from their
office (area 4) and attempt to help the researcher.
Repeated queries about classified/locked information may trigger the user to be locked out of the system. This typically only applies to queries on PGC corporate details and operations or some restricted Tetrarch data when using a public access account.
There are three types of robots at the records vault
facility that help keep the facility running:
- sixteen S-037 Security Robots
- four M-022 Maintenance Robots
- two G-092 Data Retrieval Robots
The details on each of these types of robots were given in the previous post. I’m not going to repeat them here.
The records vault nominally has a “daytime” staff of 10 PGC
employees: the vault administrator and administrative assistant, two security
officers, a roboticist/technician, and five researchers/archivists. In addition
to the base staff, there are often outside researchers working with the data
stored in the vault. The facility can accommodate up to six visitors.
During the “night” shift, there are just two security guards
at the facility. You can just reuse the
stats for Nameer and Erich or create similar characters if the PCs decide to
try a night raid on the facility.
Note: Skill are taken from the “A Skilled
Frontier” skill system published in Star Frontiersman issue 9 as that
system provides some actual skills for the archivists to have.
50/50 DEX/RS: 55/55 INT/LOG: 40/40 PER/LDR:
Skills: History 4, Environmental 3, Politics 2,
Equipment: chronocom, notebook, pen
Zat’zra is probably
not the best of administrators or researchers which is probably why he’s
assigned to this relatively out of the way records facility. But that suits him just fine. His administrative duties are light and he
can spend his days working on his research.
He rarely leaves his office (area 3).
30/30 DEX/RS: 50/45 INT/LOG: 55/55 PER/LDR:
Skills: Law 2, Pop Culture 2, Persuasion 1,
Projectile 1, Air vehicles 2, Literature 1
Equipment: chronocom, needler pistol, 2
Weldon is bored out
of his skull with his assignment here.
He has very little work to do as the facility is small and Zat’zra
rarely has any assignments for him. He
can often be found in the break room chatting with whoever is in there.
45/45 DEX/RS: 65/65 INT/LOG: 75/75 PER/LDR:
Skills: Beam 5, Melee 4, Unarmed combat 1, Thrown 1
Equipment: chronocom, laser pistol, sonic stunner, sonic
sword, 4 tangler grenades, albedo screen, military skeinsuit, power beltpack, 4
Nameer is a career
security officer and takes his assignment very seriously. He considers any boring day a good one since
there were no threats to the facility under his care. While he takes his responsibility seriously,
he also tries to keep the security requirements as much out of the way of the
staff working at the vault as possible.
70/70 DEX/RS: 55/55 INT/LOG: 30/30 PER/LDR:
Beam 4, Unarmed Combat 2, Medic 1, Projectile 1, Technician 1
Equipment: chronocom, laser pistol, electrostunner,
albedo screen, military skiensuit, power belt pack, 4 power clips
Erich couldn’t be
happier with his current assignment to man the front desk at the records
vault. Nothing ever happens and his
busiest times are first thing after arriving and right before leaving for the
day when he has to check all the visiting researchers in and out of the
facility. The rest of the day he
typically spends reading or watching holovids at the front desk.
40/40 DEX/RS: 45/45 INT/LOG: 60/60 PER/LDR:
Skills: Robotics 4, Computer 3, Technician 2,
Equipment: chronocom, techkit, robotcom kit, pocket
tool, toxy-rad guage
While she doesn’t
consider the records vault to be a plum assignment, Pluami can’t complain about
the level of work or availability of interesting projects. There are just enough robots at the facility
that she has some maintenance that needs to be done each day alongside keeping
the complex’s power system running in top shape. When she does have some free time, she likes
to peruse the vault’s vast data sets looking for interesting robotics and tech
data. She has starting looking through
all the Tetrarch data for anything that might be robotics related and can often
be found talking with Gh’dzz looking for new bits of data.
35/35 DEX/RS: 35/35 INT/LOG: 55/55 PER/LDR:
Skills: Economics 4, Philosophy/Theology 3, Law 1,
Kodub asked to be
assigned to the records vault as she felt it would give her the best access to
all the data she was interested in researching.
Not particularly interested in the Tetrarchs themselves, she studies how
the presence of the ruins has shaped the economic structures on Laco. She works out of the office on the main level
50/50 DEX/RS: 55/55 INT/LOG: 55/50 PER/LDR:
Skills: Space Science 4, Law 2, Pop Culture 1,
History 1, Melee 1
Equipment: chronocom, pocket tool, sonic knife
Abigail is a Laco
native and grew up around the Tetrarch ruins at Point Glass. She was always fascinated by the space motifs
found in the ruins and works at the records vault studying the astronomical and
physical data found in the ruins in an attempt to nail down the time period
that the planet was occupied by the Tetrarchs.
She will be assigned as the PCs liaison when they arrive at the facility
and has on office on the main level (area 4).
35/35 DEX/RS: 45/45 INT/LOG: 55/55 PER/LDR:
Skills: Environmental 4, Psycho-social 3, History 2,
Gliprell is at the
records facility studying Laco’s flora and fauna and how it has interacted and
reacted to the presence of the Frontier races on the planet as well as the populace’s
reactions to and interactions with the native life. Her office is down in the records vault (area
5) as she is constantly accessing new data cubes and is not quite patient
enough for the retrieval delay working on the main level.
50/50 DEX/RS: 45/45 INT/LOG: 65/65 PER/LDR:
Skills: Literature 4, Robotics 2, Law 2, Xeno
language (Tetrarchs) 1
Gh’dzz works out of
the main level office (area 4) and is slowly researching the Tetrarch
language. His specific interest is
literature and poetry but without understanding the language, it is kind of
hard to tell what the writings are about.
Despite his main focus on literature, he also has an interest in
robotics, specifically in task automation and keeps his eyes open for instances
of that in the Tetrarch artifact data.
40/40 DEX/RS: 45/45 INT/LOG: 65/65 PER/LDR:70/70
Skills: Structural Art 4, Visual Art 3, Environmental
2, History 1
Yk’rtz plays right
into the stereotype of a vrusk art fanatic, animatedly interested in all forms
of physical and visual art. She works
out of an office on the records vault level (area 4) where she is constantly
reviewing the various artifact found across the planet. She also studies the impact of these
artifacts on the art produced by the residents of Laco looking for Tetrarch
influences in modern culture.
The vault’s computer is housed on the main level of the
complex (area 8) and can only be accessed by the research room (area 7). The
computer is level 4 (115 FP) and has the following programs:
- Analysis – 4
- Communication – 1
- Computer Security – 3
- Information Storage – 5
- Installation Security – 4
- Language – 4
- Life Support – 1
- Maintenance – 1
- Robot Management – 4
The installation security program controls the gate house,
the door locks, all the security cameras, and the sonic stunner turrets
throughout the compound. It does not control the security robots. It can issue
orders but cannot disable them.
Similarly, the robot management program controls the
maintenance and data retrieval robots but cannot control or disable the
security robots, they are designed to operate independently of the main
The computer itself does not contain the archived data. Rather
the information storage program contains a giant, detailed index of the data
archived at the site. The data are stored on data cubes that can be plugged
into ports and then accessed via the various computer terminals throughout the
building. One of the main roles of the
archivists at the site is to keep this index updated as new data arrives each
All terminals in the building are connected to the main
computer and grant access based on the passcodes supplied when logging into the
program. Visitors only have access to the analysis, information storage, and
language programs while the base staff have access to the programs needed to
perform their functions.
The defeating security subskill can be used at any terminal,
but the bypassing security subskill can only be employed on the main computer
itself in area 8. Any failed attempt to use either of these skills immediately
locks the terminal and notifies the security officers.
The exact response to any sort of threat will depend on the
location and nature of the threat itself, some common possibilities are
provided in this section. Any intruders captured will be detained, questioned,
and transported to the PGC headquarters at Point Glass for further processing.
For the purpose of threat response, authorized personnel are
the regular vault staff, whose visual, biometric, and id card information are
stored in the main computer and robots, and visitors holding/wearing a special
passcard only available from the PGC headquarters in Point Glass and used by
visiting PGC personnel. Authorized visitors are those issued a visitor badge at
the security desk (main level – area 1a) upon arrival. Anyone else is
A common, low-level threat is a vehicle attempting to gain
entrance through the gatehouse without a proper code. In this case, the main
PGC compound in Point Glass is contacted to verify that there is not some
mistake. If the visitor’s bonifides can be established, they are allowed to
enter. Otherwise, they are simply turned away and asked to exit the gatehouse
and leave the area.
If an air-vehicle (aircar, jetcopter, etc.) attempts to land
in the compound, they are warned away unless proper clearance codes are
provided before approaching within 1000 meters of the compound. At the
1000-meter range they are warned that deadly force will be used if they do not
alter course. If the vehicle does not veer off, the robots in the guard towers
will all open fire at 500 meters with the heavy lasers set to 20 SEU (maximum)
damage in an attempt to down the intruding vehicle.
A similar response will occur for any land vehicles that
attempt to approach the compound by any means other than the main access road.
If any group designated as hostile by the security officers
or the vault’s installation security program are visible inside the compound or
are attempting to escape, the robots will use their weapons to attack the
intruders using their weapons in an attempt to get them to surrender. Beings
will be attacked using a 5 SEU damage setting while vehicles will be attacked
using a 20 SEU setting. Fleeing parties will be attacked both inside and
outside the compound until out of range.
Main level threats
If an authorized visitor is found wandering the halls, one
of the security officers or archivists will come find them and offer them
assistance and remind them they are only allowed access to the restrooms, the
break room, and the research room. A second offence will result is a stiffer
warning, and a third offence will result in them being escorted from the
If the security cameras detect unauthorized personnel in any
of the offices, the robotics lab, or the computer room, the security officers
will respond immediately and attempt to subdue the intruders. If necessary,
they can call on the security robot from the hallway to the elevator (main
level – area 11) and from the hallway (area 3) or robot storage area in the
deep vault (area 12). Note that it will take at least 5 minutes for robots to
come up from the deep vault due to the elevator travel times unless a data
retrieval robot is currently down in the vault, in which case it will only take
If any unauthorized personnel penetrate the security lock
(main level – area 10), both the security robot and the stunner turrets will
immediately engage the intruder with their stunners attempting to subdue them. If
stunning is not effective, the robot will switch to its laser weapon set at 5
SEU to encourage surrender and will fight to kill if the target does not
Deep vault threats
Any access to any portion of the deep vault by unauthorized
personnel will be meet by an immediate response from the robots and stunner
turrets. Like the security hallway on the main level, stunning attacks will be
employed initially but if they fail, the robots will switch to deadly force. If
the three robots already in the halls are deemed insufficient for the task, the
six extra robots in area 12 will be activated and sent to assist.
This took a lot longer than I thought it would. And ended up being a bit bigger than I expected as well. It started as two pages of maps in my notebook and five paragraphs (including the combat robot stat block) of description. In the end the PDF file (attached below) is 16 pages long.
I ran my group through the location using the five paragraphs of notes. If any of them are reading this, they have probably realized by now that I completely forgot about the security robots inside the complex. It would have made their life a bit harder. The staff details are really the only bit I added after the fact. I knew they were all their but didn’t have details on any of them when I ran the game. Everything else was in my head if not written down when they went through the vault.
I hope you enjoy the location and the details provided and can use it in your game one way or another. As always, feel free to leave comments, questions, or suggestions below. Here’s the PDF with the full write-up.