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Monthly Archives: June 2019

State of the Frontier – June 2019

It’s been a couple of months since I wrote one of these. I missed the May one due to family vacations and other activities keeping me busy at the end of the month last month. So this report will cover the last two months.

Looking Back

The last couple of months have been mostly consumed by my Expanded Frontier Map project. As I’ve said before, this project has really wormed itself into my mind and taken over much of my efforts the last couple months. It also seems to be really popular with those currently reading the blog as the map posts generate the most visits of any of my posts.

The Detailed Frontier Timeline project continues apace. I missed a few days posting on Twitter and had to catch up, usually just after I got back from a trip. I scheduled the posts in advance for when I’d be gone but then always seemed to drop the ball the few days after I returned as I was trying to catch up with everything. I think in the future, I should schedule posts for a few days after I return as well.

I also posted a bit more on the module based campaign outline but that one has been hard for me to really get into.

Cover image of the book Discovery.  A twin engine scout ship floating in the dark of space.

My other post was the prologue for a Star Frontiers novel I’ve been working on off and on over the past few years. Over the last month I’ve picked up working on that some more. I’ve also been asked by several people recently if I’m ever going to publish the sequel to my book Discovery, so I’ve started looking at that again as well.

Behind the scenes, this last month has been mostly consumed in working on the next issue of the Frontier Explorer. I’ve also started putting Death at Rosegard into a coherent form instead of scattered bits and pieces.

Looking Forward

So what’s coming up this month? As usual, the first post of the month will be the next installment of the Detailed Frontier Timeline.

The next post will most likely be the completed “Players’s Version” of the Expanded Frontier Map. All of the stellar data (with the exception of Mechan) has been entered and I have the map. All that’s left is to add the nebula, which I’ll be doing by hand, tweak the placement of text, and add in a legend. That’s all manual work, that won’t be done by the program so I just need to sit down and do it.

Issue 25 of the Frontier Explorer will be coming out this month as well, although that isn’t a direct focus of this blog, it definitely impact my time. It’s a sathar themed issue and we might have room for a few non-sathar articles but not many given all the great content we have.

I plan to sit down and work on the module based campaign some more this month so you can expect to see at least one post on that, probably after the Expanded Frontier Map post.

The remaining two posts for the month are somewhat up in the air. I doubt I’ll post any writing samples. One, nothing is really that polished and two, I don’t know that there is a lot of interest in that at the moment. There might be another post on either the Expanded Frontier Map, which would be the “Referee’s Version” with all the sathar data on it, or more on the campaign outline. Or both. I might even get far enough on the Death at Rosegard work to put out some sections of that adventure in near final form.

Any Requests?

Are there any projects you’d like me to focus on? Something you’d really like to see finished? Let me know in the comments below.

And thank you to everyone reading, commenting, and especially to those supporting this work on Patreon. I really appreciate the feedback and support you provide.

June 30, 2019 Tom 2 Comments

A Pale Survivor – Prologue

Things have been pretty hectic here at the Frontier Hub as I’ve been busy editing all the articles for issue 25 of the Frontier Explorer coming out next month. Because of that and other events, none of my regular projects have gotten the time or attention they need to make progress and get something written up.

I’ve been working on the regular projects, however, and next week will probably see the final “Player’s” version of the Extended Frontier Map. I’ve got all the star systems in, just need to tweak the positioning of the labels and add in the nebula. And add in Mechan, I completely forgot that system when doing the map as one of my readers pointed out in the comments on Facebook.

In the mean time, I mentioned that I wanted to get back to doing some writing and so I’m going to post the prologue to one of the books I’m working on. I hope you enjoy it and let me know if you want to see more in future posts. I should be back next week with an update on one of the existing projects.

A Pale Survivor – Prologue

        The captain of the Pale Starship Chiara stared at the view from his ship’s telescope.  They were finally close enough to the unknown ships to start to make out details.  From what he saw, they were nothing like any ship in the Frontier worlds.

        There seemed to be a number of different designs but they all seemed to follow similar patterns.  The nose of each ship was a large sphere.  This was connected to the main body by a narrow neck.  The main body of each ship was a bulbous affair.  Everything seemed rounded and smoothed over.  Very different than the more angular shapes of most Frontier ships, although there was some resemblance to the smoother dralasite designs. 

        The one thing they did share with Frontier ships was that the engines were mounted externally, away from the hull on struts.  The engines seem to be similar in operation, if not design, to the PSS Chiara’s own atomic engines.  The sensors reported signatures from the unknown ships’ engines similar to their own.

        The question on everyone’s minds was where they came from.  The huge flotilla of unidentified ships had been detected about thirty hours previously, headed towards both Pale and New Pale, the two planets in the Truane’s Star system.  All attempts to communicate with the ships had failed.

        Since all remote communication efforts had failed, it had been decided to send a ship out to attempt to communicate from closer range.  The Chiara and her crew, along with her passengers, had volunteered for the mission.  Although the captain was having second thoughts now that they were up close and could see the ships directly.

        The captain turned to his second officer.  “Is the data feed going out?”

        “Yes, sir.  Everything is going out in real time to both Pale and New Pale.”

        “Excellent.”

        They were approaching the lead ship. It would be another hour before they were close but they had been approaching and matching speeds with the unknown vessels for the last ten hours.  It was eerie, the unknown ships hadn’t responded at all.  There had been no signals, no variation in their flight path, nothing.  They had just continued to decelerate toward Pale at the same steady pace.

        That was another similarity between the unknown ships and those of the Frontier.  They didn’t seem to have any sort of artificial gravity as they had been decelerating at just under one standard gravity since they had been detected.

        As the ships drew closer together, Chiara’s captain started to feel uneasy.  As they got closer, they were able to distinguish greater and greater detail on the ships.  While mostly featureless, there were some features on the surface of the ships that looked disturbingly like weapons, although of what type he could not tell.

        “Start hailing them again,” the captain ordered.  “We detected them due to radio transmissions between the ships.  Start on those frequencies and expand from there.”

        “Yes, sir,” came the reply.  “Commencing now.”

        The captain listened as the calls went out and watched the view from the telescope of the ship.  Nothing happened for a long time.  He had just looked away from the screen to survey the crew on the bridge when his first officer called out. “Captain, look, there seems to be some motion on the ship.”

        Whipping his eyes back to the screen, the captain saw that several protrusions on the surface of the ship that he had noticed earlier were rotating and beginning to point toward the Chiara.  The bad feeling got worse.

        Hitting the control for the ship’s intercom, he yelled to the crew.  “Strap in and prepare for high gee maneuvers.”  Not waiting for responses he called out to his pilot.  “Bring the ship ninety degrees to port as fast as possible and throttle up the engines as far as they will go.”  As the pilot began to respond, the captain strapped himself into his chair.

        Looking at the view of the unknown ship, the captain hoped his was wrong about what the response from this ship meant.  They were only a few tens of thousands of kilometers away from the lead ship now and it dwarfed the Chiara in size.

        Suddenly there was a flash from several points on the alien spacecraft and alarms erupted all over the Chiara’s bridge.  Glancing at his display the captain could see damage reports coming in from various parts of the ship.  He also noted that they were suddenly in freefall.

        “Bridge, Engineering.  Both our engines are off line.  They have both sustained damage of some sort.”

        “Hull breach in crew deck two,” came another report.  “The entire starboard section has been vented to space.”

        “Life support failure.  Primary life support equipment has failed.  Backup system engaging.”

        “Captain, radar.  The alien ship has just launched a small object towards us.”

        The captain looked back at the view screen.  Amazingly the telescope had remained locked on the alien ship.  It took him a few seconds to find the object but he found it.  It looked like a small black dot surrounded by a glowing halo.  He realized that it was some sort of rocket under thrust directly toward him.  “Radar, what is the speed and closing rate of that object?”

        “Captain, it is accelerating at about thirty gee and headed straight toward us.  Estimated time to impact is three minutes if it doesn’t change its acceleration profile.”

        Despite the implications, the captain was proud that the radar operator was responding calmly.

        “Communications, open a comm channel back to Pale with our data feed.”

        “Comm channel open captain.”

        Taking a look around the bridge, the captain began what he was sure was his final transmission. “This is the TSSS Chiara.  Having approached to within one hundred thousand kilometers of the lead alien vessel, we once again began attempting to communicate with the ship.  We received no response until we closed within forty thousand kilometers at which point the ship opened fire on us with some sort of laser weapon.  They completely disabled our engines and opened up a couple breaches in our hull including damaging our primary life support system.”

        As the captain talked, the crew all began to watch him. He continued.  “Immediately after the laser attack a single object was launched toward the Chiara.  Based on its acceleration profile and trajectory, I can only assume that it is some sort of missile or torpedo.  Time to impact is now less than two minutes.

        “We cannot maneuver and the object is now close enough that it couldn’t stop before hitting us even if it tried.  We will continue to transmit data but if the feed suddenly stops, at least you’ll know why.  Good luck.  Chiara out.”

        With that he closed the transmission and turned to stare at the view screen.  The object was much closer now and glancing at his display from the radar, it appeared to be about ten meters long and about a meter in diameter.  The captain watched it as it closed the distance between them.

        There was a flash and then the Chiara bucked under his chair throwing him against his restraints.  He could feel heat radiating up from the lower decks and then the air being sucked out of the ship as it broke apart and vented its atmosphere to space.  And then the fire welled up from the lower levels to consume the bridge and its occupants.  With the air lost to space, the fire quickly died out leaving the interior of the broken Chiara dead and lifeless. 

        The alien ships continued onward, steadily decelerating toward Pale, not even seeming to notice the drifting hulk of the Chiara as they passed.

June 25, 2019 Tom Leave a comment

Expanded Frontier Map – update 4

Okay. I’ll admit that this project has taken over my brain. It’s been fun for me to work on it and dust off some of my programming skills. This will be another small update as I haven’t had a lot of free time this past week but enough to get some work done. If you haven’t read them yet, the early posts are here: original post, update 1, update 2, & update 3

The good news is that I think there will just be two more updates and we’ll have the completed map. There might be a few more after that for upgrades to the software but those will probably be a bit more spaced out. Here’s what’s left to do:

  • Random generation of spectral types (this post)
  • Complete “Alpha Dawn” map (this post)
  • Complete “Player’s Version” of the Extended Frontier map (update 5) – This is the full color version of the B&W map I’ve been posting
  • Complete “Referee’s Version” of the Extended Frontier map (update 6) – This will be a version of the map with all the Sathar system labels and jump routes included.

I’ve decided that to get to the completed map, I’ll just do the nebulae by hand. I already have the shapes drawn on the B&W version of the map so it’s easy enough to transfer them and do the render. Getting the software to do the nebulae will be a future project.

If there is interest, I could also do a remake of the Zebulon’s Guide to Frontier Space version of the Frontier map in this style. While I’ve modified my map to match most of the named systems on the Zeb’s Guide map, they are not exactly the same (for reasons discussed in earlier posts) and the unexplored stars do no match between the two maps. If there is a large clambering for it, I’ll do that as a future project.

Let’s get on with this week’s update:

Random Stellar Types

After I had the program interpolating the colors between the base spectral types, the next step was to sit down and code up the random generation of those spectral sub-types. I needed this to randomly fill in all the “unexplored” systems with a proper mix of spectral types. The explored systems are way too heavily weighted toward the F & G stars and there are a few too many (i.e more than about 3) for the number of stars in the region but that’s okay.

In any case, I wanted the relative numbers to be approximately correct based on real stellar distributions so I busted out data on the stellar mass functions and after a bit of math came up with a d100 table for the various main sequence spectral types (A, B, G, etc.) to determine the relative ratio of their sub-types (A0, A2, A4, etc). Once I had the numbers it was a simple matter to code up a few subroutines to generate the values. There are some refinements I could make in the future but this is good enough for now.

Complete “Alpha Dawn” Map

Once the program was generating random spectral types in the correct distribution, it was time to finish the smaller map corresponding to the Frontier provided in the original printing of the game and the later “Alpha Dawn” reprint (named to distinguish the core rules from the Knight Hawks supplement).

I did this by running a random map and then taking the spectral types generated and applied them to the remaining systems in the original map. Next I took the resulting file and edited it to tweak the positioning of some of the labels so that they weren’t overlapping any of the jump lines or other text. Finally, I took the nebulae I had created for the earlier version and imported them into this map. This gave me my final version of the smaller map.

The full version of this image is 2250×1750 px (1.8 MB). You can grab an even higher resolution version (6750×5250, 9MB) if you want.

I might revisit this in the future and do the nebula with different colors but for all intents and purposes, this one is done.

In making this I realized that the stars in system FS18 are really bright. It’s an M0 Giant and A0 main sequence star in a binary system. Combined, they are ~39x brighter than the sun and only 2 ly from Athor. That means they would appear to be at -5.27 magnitude star in the night sky. For reference, the brightest star in our sky, Sirius, is only -1.46 (small, more negative numbers are brighter). Venus, at its brightest, is a -4.2 magnitude object. That means that this star appears 2.5 times brighter than Venus at it’s brightest and about 30 times brighter than Sirius.

The Full Map

Now that the AD map is done, it’s time to start working on the full Extended Frontier map. I knew I was going to need a lot of random star systems so I generated a big random map with the program to get a good number of star systems with the correct spectral type distribution. I’ll use this whenever I need a random system value.

That done, the first step was to get the data for all the various labeled systems on the map. I already had the ones from the AD map I just needed to add the others. The data for these systems came from a variety of places. For the systems included on the Zeb’s Guide map, I used the spectral types listed in Zeb’s Guide after verifying that they made sense when mentioned in the modules (which usually just gave a color). I didn’t find any real issues so I just used the Zeb’s Guide values.

For the Saurian systems (east of the Frontier), the spectral types were taken from the article “The Sauria Sector” published in the Frontier Explorer, issue 4.

The data for the S’sessu systems (south of the Frontier), the spectral types were taken from the article “Phri’sk Anyone? Detailing the S’sessu Homeworlds” in issue 16 of the Frontier Explorer (p 23 – I haven’t gotten around to putting the individual articles of that issue on-line yet). However, that article only listed spectral types for two of the systems. For the other three, I selected random spectral types in the G & K spectral types from the list of random systems.

With all the star systems in place, I added in all the jump routes connecting those systems. I discovered I had a limit in my code that would not print a jump if it was over 14 light years in length. This was preventing the jump between Gruna Garu and Lynchpin from being drawn so I had to fix that bug. I still don’t let the random process create jumps that long but if you’re entering the data for a map and want a longer connection, the software won’t stop you anymore.

This also required me to change a couple of things. If you’re familiar with Zeb’s Guide, you may notice that the connection between Zebulon and Capella is now a straight line at 9 ly instead of a broken line at 10 ly. The broken line never made any sense given the Knight Hawks rules so I’ve done away with it. The other change was the connection between the S’sessu worlds of Kashra’sk and Minan. The map in the Frontier Explorer lists the distance as 12 ly but it is actually only 11. That is fixed on this map.

The next step is to now add in all the other systems on the map. To do this, I simply pull a system entry from the big random list for each star system on the map and remove the system from the big list so I don’t reuse it. I started in on that process, filling in the systems to the southwest of the Frontier but haven’t finished entering everything else yet. That will be the subject of the next update. However, here’s the big map as it currently stands.

Click for the full resolution version. This map is 4550×5050 px and ~1MB in size

This is just the raw, software generated map, with no tweaking or extra annotations on it. Over the next week or two, I’ll start adding in the rest of the stars and the nebulae. This map covers an area 90 ly wide and 100 ly high which should give your players plenty of area to explore if they need to get out of the Frontier and into the wilds.

That’s it for now

That’s where the project currently stands. If you have any thoughts, questions, or suggestions, let me know in the comments below.

June 18, 2019 Tom 1 Comment

Expanded Frontier Map – update 3

It’s been a fairly busy couple of weeks between family vacation and recovering from said vacation. I’ve been working on the map project but a lot of it has been behind the scenes and not anything that is easily displayable although some progress has been made. Additionally, I took the first steps toward getting the Murder at Rosegard adventure actually written up into a coherent document but again, nothing to display. So on to the map work.

Working on the Nebulae

This first bit definitely falls into the non-visible bit. I began implementing code that will allow me to draw the nebula. Over the past couple of weeks I figured out an good algorithm to use to trace the grid boxes containing the nebula and dived a bit into the code for SVG graphics to understand how to draw curvy lines.

There is nothing to see here yet but the next steps that I’ll be working on are:

  • Write the code that draws the curvy boundaries for a predefined nebula region
  • Write code to read in nebula regions from the data file
  • Write code to randomly generated nebula regions from some to-be-specified parameters.

That will probably be the content of the next update.

Stellar colors

The other major bit I worked on was adding in code to interpolate the colors of the stars based on their actual spectral type. Originally, the code could just handle a few spectral types: B0, A0, F0, G0, K0, & M0 plus a few special types like brown & white dwarfs, black holes, and neutron stars. That is what you’ve been seeing in the maps to date.

The colors for those stars were picked partially to be visually accurate and partially to aesthetically pleasing. Basically I had to exaggerate the color variations between the stars as almost all of them would appear white to the human eye. The interpolated colors will smoothly shift between these predefined colors.

What I wanted was to be able to handle any spectral type, i.e. G2, F3, K7, M5, etc. To do this I needed to interpolate the colors down the spectral sequences. It took a bit of reworking the code to do the interpolation and that’s were I spent most of the time I had this week.

Once that was done, I went back through and put in the actual spectral types for all of the named Frontier sector stars. These were derived from a variety of places. In the original rules, the stars were just given colors which correspond roughly to spectral types. Then there were a few more details in the published modules. Zebulon’s Guide to Frontier Space provided actual spectral type designations for all the stars in the Frontier. However, some of those spectral types in Zeb’s Guide didn’t agree with the previously published material.

This isn’t the first time I’ve tried to do this and luckily, the last time I did it, I recorded all the information. That was done on my Star Frontiers Network Wiki in the Frontier Travel Guide section. So for most of the stars, all I had to do was go through the pages on the wiki and grab the spectral types I had already figured out for each star.

With those code updates, and the updated spectral type values, you get the following map of the Frontier.

Frontier map with the stars of the named systems having the correct colors

There are a couple of things missing from this map. First, I didn’t put the nebula back on as this was a test of the spectral colors. Plus I didn’t do anything for Padda or the star systems labeled with the FSnn designations. Those are still at the “0” spectral types. I will get to those but there is another bit of the code I want to update first (more below).

Oh yea, @Fiddleback on Twitter mentioned he couldn’t see his house and I promised him a zoom box.

The Full Map

The other thing I worked on was getting everything set up for the big map of the full extended Frontier region. This mainly involved just translating the systems in this map to the larger canvas.

There’s no difference between this one and the one above, it is just situated on the canvas is the correct position to correspond to the big black and white map. Over the next little while I’ll be adding in all the other systems as I extract their coordinates from the big map into the data file that generates this map. Watch for updates in the future.

What’s Next?

I’ve already mentioned the work on the nebulae that I have on deck. On the spectral type front there are a few things I want to add there as far as functionality goes.

First, (this is the bit I hinted at above) I want to add code to the random system generation to properly generate the 0-9 subtypes. The relative ratios of major types (A, G, M, etc.) are accounted for but I need to get the relative numbers withing the major types correct. I have the data (or can get it) to do that, I just need to crunch the numbers and write the code. Once that’s done, I’ll add real spectral types to the systems labeled with the FSnn designation and really be ready to generate the full map.

With the spectral types the other things I need to do include:

  • Add code for drawing non-main sequence stars. Right now it handles all the main sequence stars (luminosity class V) and some giants and super-giants (luminosity classes III and I) but it may need to handle more when I get the full random generator done.
  • Add some interpolation of stellar sizes for main sequence K stars. Right now they are set to a fixed size but I’d like the later K stars to be a bit smaller than the G and early K stars and approach the size of the M stars. Again, the data is there in the program, I just need to code the interpolation.
  • Fix the color interpolation for M stars. It’s not obvious in the map that there is a problem since I don’t have any M stars that aren’t M0 but as you progress down the spectral sequence I’m interpolating to the colors of the Brown Dwarfs which are a pinkish color (In real life they’d be a really dull red which doesn’t stand out on the map). I want to make the interpolation go to a deeper red instead of pink. This should be a really quick fix. I know what needs to be done, I just need to code it up and test it.

Since I can do the nebula by hand for the Extended Frontier map, this work on the spectral types is where I’ll be focusing my efforts for the next little while. Once those updates are done, I’ll have everything I need to make the full-color Extended Frontier map.

The Code

Again, If you want to play with the code as I’m working on it, you can grab the current version from my StarMapGen repository on GitHub. This is still not the most user-friendly program to run as it it requires coding in all the parameters by hand before running but that’s on my todo list as well.

June 11, 2019 Tom Leave a comment

Detailed Frontier Timeline – FY60.115 to FY60.145

Here’s the next installment of the detailed Frontier Timeline. This month sees the sathar committing to a command structure for the coming war, the UPF begin to prepare for a potential threat, sabotage activities starting to hit important targets, and the Saurians beginning to flea their homeward in advanced of the sathar onslaught.

I’m thinking about increasing the posting frequency of these events on Twitter, and increasing the number of events in each monthly installment. Technically, an Earth month is 36 Frontier days so I should probably be posting at least at that rate. Anyway, it’s something I’m considering. Here’s last month’s events.

Date (FY)Event
60.115 The sathar starship construction center near Kizk-Kar completes construction of a heavy cruiser.
60.116 After nearly a year of investigation and undercover work, agents of the Pale government infiltrate and disrupt a major Star Devil operation in the outer reaches of the Truane’s Star system. Several vessels are seized including a frigate and pair of assault scouts which are added to the militia’s roster.
60.117 The first of the saurian Ark ships is completed in orbit around Sauria.  While initial testing is completed by the ship’s command crew, the colonists to depart on the ship begin assembling on the planet with all of their supplies.
60.118 The first creche of 50 Eorna born from the recovered egg ship are hatched. All of the new babies are heathy and appear to be free for any serious defects. Representing a 33% increase in the existing Eorna population, there is cautions excitement about the prospect for the future of the race.
60.119 Saboteurs strike against the exploration ship being refitted by the Yaziria Heritage Foundation damaging it but not destroying it, setting back their efforts. The Foundation suspects the Family of One to be behind the attack.
60.120 After months of debate and wrangling, Clan X is given control of the current campaign against the Frontier.  Clan Y continues to head the campaign against the Saurians.
60.121 The CDCSS Nightwind arrives in the Madderly’s Star System on its way back to Cassidine.  The ship needs to lay over in the system for several days to complete overhauls on its engines.
60.122 After 14 days of climbing, the Spire Dragon mountaineering team has found a location one quarter of the way up Mt. Spire where they establish their first forward camp.  Work begins hauling supplies up from the base camp while parts of the team continue the ascent.
60.123 Unknown assailants waylay the crew of the CDCSS Nightwind on their last day on station Kdikit. While several of the crew are injured, none are killed.  The assailants are not so lucky and those that are captured are turned over to station authorities for questioning.  The Nightwind gets underway for Cassidine
60.124 Beginning of year 2898 on Hum (Fochrik).
60.125 The CDCSS Nightwind is attacked by a pair of assault scouts as it makes its way out of the Madderly’s Star system. Too far out for assistance from Spacefleet, the ship is damaged but manages to damage its pursuers enough to escape, validating the ship’s design.
60.126 Large bomb explodes on Faire in the Capella system. Several hundred are injured and dozens are killed. It’s not clear who set off the detonation or its purpose.
60.127 The Medical Services Organization issues an alert about the rise is Ixiol cases in the Prenglar system, most notably on Gran Quivera but several cases have been reported on the Gollwin Academy. Cadets found using the drug expelled from Spacefleet.
60.128 The TTSS Destiny arrives in the White Light system on its Grand Tour.
60.129 Spacefleet and Star Law launch a joint investigation into the origin and distribution of the drug Ixiol.  While it’s believed to originate in the Dramune system, the exact source is still unknown.
60.130 Strike Force Nova departs White Light for the Timeon system.
60.131 The CDCSS Nighwind arrives at Triad and is taken into the CDC shipyards there for repairs and inspections.
60.132 Its shakedown cruise completed, the first saurian Ark ship begins to load supplies and colonists for their exodus from the Saurian system.  They don’t know where they will end up but prepare to flee the nearly inevitable annihilation at the hands of the sathar.
60.133 The Zik-Kit (Kizk’-Kar), Kawdl-Kit (K’tsa-Kar), and Ken’zah-Kit (K’aken-Kar) Defense Alliance (ZKKDA) places an order for an assault scout at the Inner Reach (Fromeltar) starship construction center to begin building up a militia for the K’aken-Kar system.
60.134 After weeks of planning and deliberations, Spacefleet initially uses its increased budget to commission two new battleships to be the basis of new Strike Forces. One is to be built at Gran Quivera (Prenglar) while the other is to be built at Triad (Cassidine)
60.135 Pale starship construction center repairs continue and capacity reaches 70% of its original value.
60.136 Another destroyer is completed at the sathar starship construction center in the Liberty system.
60.137 The first of the pirate ships seized in a recent raid (an assault scout) completes its refit and begins service in the Pale militia. 
60.138 The Council of Worlds finally addresses the petition regarding signals emanating from a system beyond Hargurt (Gruna Garu) in the Vast Expanse. After listening to the evidence and hearing testimony, the Council creates a “Beyond the Frontier” subcommittee to analyze the data and present a plan for investigation.
60.139 Inbound to Minotaur Station (Minotaur, Theseus), the TTSS Destiny reports a sighting of an unidentified vessel that carried Spacefleet markings and transponder codes but did not respond to hails.  The vessel matched the one reported in the Gruna Garu system.
60.140 Strike Force Nova arrives at Lossend (Timeon).  It will remain in system for 6 days.
60.141 The CDCSS Nightwind completes its refit and inspection.  It joins the CDC fleet as a regular freight hauler.  CDC commissions the next ship in the series, the CDCSS Mystic, designed more as a passenger liner rather than a freighter. The new model’s profile is identical to the Nightwind’s but swaps out the cargo bays for modular passenger decks.
60.142 The Spire Dragons continue to make progress finding a location approximately halfway up Mt. Spire to establish a second advanced camp.  Two team members were lost in the ascent to this forward camp.  The next three weeks are spend hauling supplies up to this second camp and resting at the lower one.
60.143 Construction of the Spacefleet battleship at the Pan Galactic starship construction center orbiting Gran Quivera (Prenglar) begins. 
60.144 Construction of the Spacefleet battleship at the Cassidine Development Corporation starship construction center orbiting Triad (Cassidine) begins.
60.145 The second assault scout seized in the Star Devil Pirate raid completes its refit and enters service in the Pale militia.  With the frigate and other ships reaching completion as well, the militia mounts a recruitment drive to increase its ranks.

And here’s the full timeline document:

DetailedFrontierTimelineDownload
June 4, 2019 Tom Leave a comment
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  • Archived Arcane Game Lore Posts – May 2013 to Dec 2014

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