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Category Archives: General

State of the Frontier – Feb 2019

For those of you that read these “state of the Frontier” posts, you probably realize that my plans got turned all upside down this month. The plan was to focus on Ghost Ship Osiris and the Death at Rosegard adventures with maybe some other items in the background. Well, the background jumped to foreground and then the month was over.

Looking Back

I had intended to work on the Ghost Ship Osiris adventure but for the most part that didn’t happen. I did get some initial sketches done of the Pursale ship. But I’m not completely happy with them and they definitely need some work.

Death at Rosegard didn’t even get touched. I honestly don’t think I even thought about it this month. I have now added it to my list of draft posts, however, and so it will be bugging me to get it finished now when I look at active projects.

What did come to the forefront was the beginning of the “Create a Star System” series. Triggered by a couple of posts I made on the timeline project, that series got stuck in my brain and seriously worked on. This month we got the details on creating the system data and actually drawing the map (including a video of the drawing process). The drawing of the map didn’t take as long as I expected but it took me a lot longer to actually do the write-up in the posts than I was anticipating.

I also posted a short bit on my new starship construction system covering hull types, armor, and sensors systems. Those are the last of the pieces of the system that differ significantly from the standard starship components in the core Star Frontiers Knight Hawks rules. I’ve been thinking about the system and realize I need a little bit more work on the engines so there is one more post on that before I can pull it all together.

Behind the scenes, the timeline project continues unabated. I also started working on pulling the next issue of the Frontier Explorer together, more on a management side, but things are progressing.

Looking Forward

So what’s in store for this month? We’ll start the month off with the now usual timeline post. I have entries for half the days this month (up through the 12th and a few random days after that) plus about half of April as well. So at some point in the next week or so I’ll be sitting down to flesh out the rest of the events happening over the next 30-60 days in the Frontier. We’re still a bit away from the massive Sathar fleets showing up in the Frontier but the activity is starting to heat up.

Now that I missed it last month, I plan on getting the sathar inhabited cave system finished and out this month. It really just needs some work cleaning up the map so I really don’t have an excuse.

After that, I intend to finish up the “Building a Star System” series with the Fochrik system’s calendar. That will wrap up that series for now.

I’m not sure what the 4th post of the month will be. Most likely it will be the last little bit about the engines in the new starship construction system. I’ll be working on the Pursale ship but I don’t know that I’ll have anything ready to go on that before the month is out unless I do a post just about the sketches and general design. Or it could be that something else grabs my interest and I run with that. We’ll see where it falls out.

The other thing I’ll be working on behind the scenes are the Frontier Explorer and another fanzine. There will be a big push on my part this month to get the next issue of the Frontier Explorer ready since we plan on releasing it in April. Keep your eyes on the magazine’s website for more details as they come out. We have all the articles we need, we just need to finish polishing our new layout. I’ve also been asked to head up another fanzine, this one more focused on general OSR topics and probably more fantasy focused. It’s in its infant stages but I have a big team and plan on leveraging my Frontier Explorer experience to put them to work and minimize what I need to do. More director than front-line worker bee. There will be more information on that in the coming months as well.

I think that’s it for now. I had a good month and am looking forward to a busy but exciting March. See you all around the Frontier.

February 28, 2019 Tom Leave a comment

State of the Frontier – Jan 2019

I seem to have gotten into a pretty good rhythm of posting this month by getting a post out on every Tuesday. I’m going to try to keep to that schedule going forward. I’m not sure I will be able to add to that schedule (see the big announcement below) but hope to not fall below that.

Looking Back

I actually managed to meet all of my expected targets this month. The big one was getting the next section of the Ghost Ship Osiris adventure – Osiris Under Siege – finished. The full text went out to my Patreon supporters on the 18th with the post going up here on the 22nd.

Along the way we got the Laco Sand Dragon, which I mentioned in last month’s “state of the Frontier” post and finally got to use in my on-line game last Friday, the post on the Clarion calendar system, and one post on the starship construction system.

That calendar system post came completely out of the blue as I was working on the timeline project. The starship construction system post was originally going to go out the day the calendar system post dropped but I wanted to post the calendar system immediately. That will probably be a recurring theme for those construction system posts. I’m using them primarily as filler when I have a slow week. Although if I get a lot of requests, they might get a higher priority. Similarly for the calendar post. I had a lot of fun doing that one and think I might work out the calendars (and in some cases system details) for all of the systems in the Frontier. Let me know what you think.

Looking Forward

The next step for the Ghost Ship Osiris adventure is to design the alien craft that is embedded in the center of the Osiris asteroid. That may take a while as it’s a fairly big ship. I hope to have that design done, probably as the last post of the month.

I need to get back to finishing up the Murder at Rosegard adventure as well. You’ll probably see a post on the sathar inhabited cave system for that adventure which really is the last location map (I think) I need. Otherwise, there is a lot of writing to put together all the bits and pieces I’ve posted into a coherent package.

You’ll probably get another starship construction post at some point in the month together with the update on the Frontier Timeline. I have a few other ideas for posts included a requested post on how I make system maps, a discussion on starship construction in the Frontier, and some thoughts on Spacefleet crews. Those last three are just ideas with nothing really concrete written as of yet but if you’re interested in me fleshing them out, let me know and I’ll bump them up on the priority list.

But Wait …

I mentioned at the top of the post that I had a big announcement. Starting in February I am officially relaunching the Frontier Explorer fan magazine.

The first new issue will probably come out in April, exactly one year after it would have come out if WotC had not asked me to put it on hold. I’ve been thinking about this a lot over the past year and given all that has happened and the information I’ve received from WotC, it’s time to get the magazine back up and running.

I might get started on this and have to stop, but as of now, I’ve told WotC of my intention to restart it and they haven’t told me that I can’t. So keep an eye out here and on the Frontier Explorer website for more details as I work out the plans going forward. I’m hoping to get some more community involvement in the production of the magazine and broaden its scope but we’ll have to see how that pans out.

And that’s it for now. Things are moving along nicely and I hope you are still enjoying the content being produced. Feel free to share suggestions, questions, or ideas in the comment section

January 31, 2019 Tom Leave a comment

State of the Frontier – Dec 2018

Happy New Year’s Eve! I thought about doing an “end of the year” recap but decided that I’ll save those types of retrospectives for the anniversaries of the site going live, so you’ll see that post in late April/early May. For this post I’m just going to look at December.

Looking Back

If you look back at my State of the Frontier post from November, you’ll notice immediately that I only finished half of what I had hoped to do, namely the PGC Records Vault adventure location. I actually got exactly zero work done on the Ghost Ship Osiris adventure.

There were a couple of reasons for that. First, the records vault project ended up taking a lot more time than I had anticipated. As I’ve said before, it always surprises me how much work it takes to turn my notes and ideas in to a finished form that I feel is usable by others. Maybe I’m putting to much detail into things. You’ll have to let me know.

Another issue was the holiday season. All the extra activities that go on this time of the year definitely cut into the time I have to spend on these projects. I need to remember that fact for future years and either build up a backlog of posts, plan lots of small things, or just accept the fact that I’m not going to get much done in December.

The final struggle I have with getting the Ghost Ship Osiris project done is that on a fundamental level it doesn’t call to me as strongly as some of the other projects. While I’m a fan of FrontierSpace, it just doesn’t hold the same place in my heart as Star Frontiers. So it’s often easy for me to put that project on hold when a Star Frontiers related one pops up. And it just goes to show that I’m not really doing this for the money since of all the projects I’m working on that one is a commercial project that will generate some revenue.

I have managed to keep the Star Frontiers timeline going as posts from @StarFrontiers on Twitter. That project will continue foward for several more years regardless of what happens otherwise. I’ve been having fun with that. Some of the posts this last month were activities from the online game I’ve been running. Unfortunately, the December sessions of that game fell victim to holiday activity conflicts and the timeline has caught up and passed the players so unless they manage to get in a some serious time jumps, their activities won’t be showing up any more.

Looking Forward

So what is coming up in January? We’ll start the year off with an update of the timeline, posting all the events of the last month which include the first of the events occurring in sathar space.

Then I’m going to buckle down and work on Ghost Ship Osiris. I’m all caught up on my Star Frontiers projects, or at least they are at a good stopping point so I can focus on this. At the very least, I want to finish the room descriptions and describe what happens when the PCs arrive at the outpost for the first time. I don’t think I’ll get much past that in January as I start teaching a class at the local university that will take up some of my free time.

While I’m working on the Outpost Osiris description, I won’t have much to post until its finished. In the intervening time I have a little critter I cooked up for my on-line game that I’ll be sharing. Additionally, several people have expressed interest in seeing more of my starship construction system so I’ll be posting bits of that for people to comment on as well.

I’m sure something else will come up to distract me but I’ll try to keep to this plan and only add more stuff rather than swap things out. I might actually get my play by post game started this month but we’ll have to see. If you have any thoughts or ideas as to things you’d like me to work on and post here, let me know in the comments below.

December 31, 2018 Tom Leave a comment

State of the Frontier – Nov 2018

I think I’m going to start doing these updates at the end of every month just to let everyone know how things are going.  I tend to spend a bit of time each day working on projects but that doesn’t always translate into material I can immediately post here on the blog.  This is way to let you know of progress even if it isn’t visible.

This last month mostly got absorbed into the “Other Projects” category.  I did manage to work a little bit on the Ghost Ship Osiris module but not as much as I had planned.  I got some of the write-up of Outpost Osiris done but not very much.  I hope to be finishing that up next week and will at least post the various room descriptions once it’s done.

So let’s recap November.

Starting a New Game

The obvious work was all the starship designs I created and posted here on the blog.  Those are all going to be possible starting ships for a new play-by-post game I’ll be starting up at some point (hopefully soon).  If you would be interested in playing in that game, you can find the forums where we’ll be playing it on the Star Frontiers Network site. The game is called Void Jumpers.  If you want to play, create and account and post in the sign-up thread.

As I was working on those ships and getting the Void Jumpers game set up, I realized that for that game, and my on-line game “A New Can of Worms”, I needed a bit more background.  Both games are set against the backdrop of the Second Sathar War and both start before the actual fighting begins.  I realized that I needed (wanted really) a rough outline of the sathar plan, logistics, and timeline of events for the way I see the battles playing out.  (For those familiar with the Zebulon’s Guide to Frontier Space supplement, I don’t use that timeline but do use some of the background information in it.)  That led me down a few different paths.

Expanded Frontier Map

The first was to update and digitize my Expanded Frontier map which I’ve already posted.  What isn’t showing on that map is all the jump routes the sathar have through the region and the location of some points of interest in the sathar controlled space on the map.  It’s on my old hand-drawn version and I spent some time making sure all of that information is on layers on my digital version that I can turn on and off to create various version of that map.  At some point in the future I’ll post the version of the map with all the juicy details.  But that may be a while.

Beginning a Detailed Frontier Timeline

The next thing I started on was creating a timeline of major and minor events that would be happening throughout the Frontier as the games progressed.  Things like sathar attacks, Frontier events, and even things that the PCs do that are newsworthy.

As part of this I’ve rolled some of the events of the printed modules into the timeline I’m developing.  I’ll probably tweak that a bit in the future to roll all of the adventures into a campaign but for now I’m keeping them disjointed. 

The outcome of this is that I thought it would be fun to post one event (and sometimes more) each day in an on-going timeline.  I started doing that a couple of weeks ago on Twitter.  If you follow @StarFrontiers on Twitter you’ll receive each day, in addition the the random starting character that I’ve been posting for a long while now, a news snippet from around the Frontier. 

It’s currently near the end of Frontier Year 59.  Some of the things posted will be events related to the backdrop of the campaign, some will be things the PCs do, and others will just be general fluff items if nothing major is happening that day.  We’ll see how long that keeps up.  It’s actually a bit of a challenge to come up with a new item every single day.  My plan is to post regular summaries of those items here if you don’t follow along on Twitter.  I’ll probably post those once a month.

Sathar Starship Construction

Finally, as I started to work on the timeline, I realized that to get the timing of the Sathar attacks on the Frontier, I needed to have a good handle on their starship production and the travel times between the various locations.  I had the travel times (or could figure them out) from the Expanded Frontier map, but I needed a realistic production schedule and starship construction capacity for the Sathar.

I actually knew where their starship construction centers were from my old hand-drawn Expanded Frontier map.  What I needed was capacities and production schedules.  I had an initial idea for that and started working out a production schedule.  Somewhere along the way I messed up my arithmetic and something wasn’t working.  So I tried it again, using a spreadsheet and got it working but the ship mix wasn’t what I liked.  At this point I realized that I was going to be trying several different combinations to tweak the ship distribution and doing it by hand each time would be a bit tedious.  So my “lazy” programmer persona kicked in – if you have to do it more than once, write a program!

Luckily, I already had most of what I needed written as I had written a program (back in 2013) to simulate starship construction in the various starship construction centers (SCCs) in the Frontier.  I used this for an article I wrote in 2014 for the Frontier Explorer (issue 10) where I explored how many ships the SCCs could actually support.  I was able to reuse some of that code to create the sathar SCCs and run the simulation.  Now instead of a few hours, I could work out the results in a few minutes.  I was able to tweak the capacities and production schedules for the beginning of the timeline to match what I wanted.  I’ll use it going forward to keep track of what is going on as more capacity is added or the PCs discover and eliminate production capacity (e.g. the Beyond the Frontier modules).  Right now it just gives me totals but I can then track what ships are where separately.  Or maybe I’ll add some code to do that as well.

In any case, if you’re interested in seeing the code, it is written in Python and I’ve put it up in a public GitHub repository where you can examine or download it if you want. Also included is the code for the simulation that I ran for that Frontier Explorer article.  There’s not really any documentation besides the code itself so if you’re poking around and have questions, feel free to contact me.

As an aside, if you poke around there in GitHub a bit, you’ll also find the code for my Second Sathar War (SSW) game that implements both the Knight Hawks tactical board game and the Second Sathar War strategic game.  It’s not quite complete (e.g. no repair turns, and no seeker missiles yet) but it works and compile on both Windows and Linux.  If you just want to play with the game and don’t care about the code, you can find a download package, with some user documentation on the Star Frontiers Network site.  That’s another project I will probably be coming back to at some point.

Future Plans

So that’s what kept me busy last month. What’s coming up in December?

I’ve already mentioned the timeline summary.  I also plan on spending more time on Ghost Ship Osiris this month.  In fact, I’ll be starting on that again on the 1st.  Once I get the description of all the rooms written (you’ve already seen the maps) I’ll post those up.  My plan is get the section of the adventure that takes place in the Outpost done by the end of the year.  The complete version of that will be going out to my Patreon supporters once it is ready.

You can also expect to see a write-up of an adventure location.  I just finished the maps yesterday and plan on using it in my on-line game tonight unless my players decide to take a left turn.  As soon as they see it, I’ll be posting those maps on-line along with a description of the various rooms in the location.  Look for that mid-month.

That’s what I know about for sure.  There will probably be other things that pop up to grab my interest as well but I’m hoping to stay more focused this month. That’s your peak behind the scenes and a bit of a gaze ahead as to what to expect.  If you have questions or comments, feel free to let me know below.


November 30, 2018 Tom 3 Comments

A Question About Posting

We’re a few months into this now and I have have a question for my readers.  I’m curious as to the style frequency of posting you’d most like to see. 

Do you like lots of frequent small posts?  Do you like the longer form posts and don’t mind that they come less frequently?  Do you not care about the size but prefer regularity?  Vote in the poll below and let me know what you think.  The poll will stay up until the end of November.

This poll is no longer accepting votes

I'm curious how people feel about the size and frequency of posts. Which of the following would you prefer?
Vote

I’ll try to take your preferences into account as I write and schedule future content.  Also feel free to expound on your vote in the comments below.

November 20, 2018 Tom Leave a comment

State of the Frontier – Mid Oct 2018

Things have been pretty quiet lately here on the blog as non-game related things have been keeping me away.  I won’t bore you with the details but it includes fixing a garage door, repairing a furnace, and replacing a dead smartphone among other things.

On the plus side I also got my internet service upgrade and to my surprise, instead of going from 10 Mbs out to 100 Mbs out, I’m regularly measuring 600 Mbs in bandwidth.  What that means is that once the site starts loading, it should be very quick and the large image files should not take much time to download.  I was going to be happy with the 10x increase but getting 60x is amazing.  I suspect that as more people in my neighborhood upgrade to fiber that might go down but we’ll have to wait and see.

What I’m working on

Despite the quiet, I have been working a bit.  Here’s what’s happening and what you can expect to hear about in the future.

Ghost Ship Osiris

I’m currently working on writing up the details of the adventure that take place on Outpost Osiris now that I have the map in place.  This was going to be my focus over the past couple of weeks but all my free time got chewed up by home repairs.  I have made some progress and it should go quicker now that most of the issues are (hopefully) behind me.  Unfortunately, there isn’t much to share here on that project until I get to the next section and start designing the Pursale ship.  Although I will be sharing the write-up with my Patreon supporters once it’s finished.

Death at Rosegard

I have a few more maps to create and post for this adventure (the Streel mine complex, a different old mine system, and Trey Mulden‘s compound).  I also need to provide a write-up on the NPCs at the Streel mine.  And then there is lots of writing to make it into a coherent adventure.

Other stuff

I’m currently running a Star Frontiers game on-line that is set at the beginning of the Second Sathar War (Death at Rosegard was the opening adventure).  There has also been a lot on interest expressed in having an on-line play-by-post game that I would set in the same time period.  Which got me to thinking about the actual events of the Second Sathar War.  I don’t use the timeline in the Zebulon’s Guide to Frontier Space (at least not completely) but have my own ideas about how that would work.

I’ve dabbled a bit with that over the years but never actually sat down and come up with a comprehensive outline of what the sathar would do. And so that has started taking over my brain as I look at logistics and such from the sathar point of view.

I have a map of the expanded Frontier that I created before I ever owned a copy of Zeb’s Guide.  I’ve posted that on-line in the past but not here so I’m including it for your enjoyment.  This is the “player” version so that everything beyond the Frontier is unexplored.  It does include most of the systems from the modules (and apparently a supposedly secret jump from Cassidine to Truane’s Star that is part of my universe, not sure how that got on to this version 🙂 ).

star map of the expanded frontier region
Digital version of my original hand-drawn map of the “Expanded Frontier”.  Shown with where I placed (almost) all the module systems (the one from Dark Side of the Moon isn’t there).  Click for full size image.

I’m currently working on tweaking this map slightly so that the location of the star systems match the slightly larger Frontier map from Zeb’s Guide.  I’ll be keeping the module systems where I put them (Zeb’s moves Sundown and Rianna and has a slightly different location for Belenafar) and adding in the Rim systems.  I’ll probably also add in the Saurian systems from the Frontier Explorer and possibly the Se’sseu systems too.  I had obviously seen Zeb’s Guide before I made my map because I placed a few systems (most notably that cluster to the upper left of the original Frontier) in nearly the exact same place as the Zeb’s map.  Luckily none of those changes affect where I had put the Sathar systems. 

With the star map in hand, I’ll begin working on the logistics and timeline for the Second Sathar War.  I have a number of adventures in the back of my mind that would allow the PCs to directly intervene and affect the outcome and there will be write ups for those in the coming months (years at my current rate of production 🙁 ).  But first, the map, then an outline of the Sathar attacks on the Frontier that will serve as a background for the campaigns.  I should probably do a project overview post for this stuff.

Suggestions?

Is there anything you’d like to see more (or less) of in the coming months?  With winter coming, all the sports activities are winding down and I’m doing less chasing and should have more time for these projects.  Let me know what you’d like to see.

October 23, 2018 Tom 1 Comment

Back from Vacation

Just a quick status update post.  I’m back from vacation and have mostly clawed my way out from under the pile of backlogged e-mails and other detritus that builds up when you are off-line for an extended period of time.

I didn’t get any time on my vacation to work on projects (too busy driving, hiking, playing on the beach, and herding cats, I mean kids, to get anything done) so I don’t have anything immediately available to post (hence the update).  I’m probably going to work on a production ready version of my Rosegard map next and record the process to post as a video.

Anyway, it’s time to get back to work.

August 22, 2018 Tom Leave a comment

State of the Frontier – End of July 2018

This month did not go as planned.  I had really hoped to get a little further along than I did.  I managed to get the three Star Frontiers posts from Death at Rosegard out that I had planned for the month but did not get as far along on the FrontierSpace Ghost Ship Osiris project as I had hoped.  I definitely made some progress but it was all behind the scenes and not anything that is in any condition to post here.  I’ve put the Sathar Assault Transport project on hold for now simply because I know that if I get started on that, it will draw in all my time and attention and I really want to get the other two projects done first.

A major part of the delay is the fact that I’m currently teaching a computer science class at the local university and that has taken up more time than I anticipated (and will continue to do so for another two weeks).  It’s the first time I’ve taught this particular class, and while I thought I was well prepared, there have just been a lot of things come up that have taken extra time to deal with and that has eaten up the spare time I had to work on these projects.

Another small part is that I’ve gotten distracted by another project that I’ve been meaning to do for a long time now – create a complete index of all the Star Frontiers articles published in the Frontier Explorer and Star Frontiersman fanzines, as well as all the original “official” article published in the likes of Dragon, Imagine, etc back in the 80’s.  Once the initial compilation is done, I’ll be posting it here.  After collecting the articles from the Frontier Explorer and up through issue 7 of the Star Frontiersman (of 25), I have nearly 450 articles.  There will probably be about 600-700 once I’m all done.  Eventually I intend to put all of that into an on-line searchable database.  But that’s a longer term project.

And finally, I’ve picked up a commission to edit an upcoming FrontierSpace module by another author and working on the first part of that has eating a small slice of my time as well.  Despite that I am making progress and we should see some new material appear this coming month.

So what’s coming up?  Well, the very next item on my docket is an alien robot for the FrontierSpace adventure.  Although in thinking about that, I realized that I probably need to flesh out the alien race that built it first.  Once that’s done, I’ll have everything I need to finish one of the 5 sections of the Ghost Ship Osiris adventure and will get that all written up and shared with my Patreon backers.  So the plans for August are:

  • Alien race description
  • Alien robot description
  • Adventure section (first draft – Patreon only)

If for some reason I finish that early, I’ll probably continue working on the FrontierSpace adventure and mapping out the next part of the adventure (literally, I need to draw a map).  That section encompasses the PCs’ interactions with the Osiris mining complex.

So that’s were things stand.  One thing that has really stood out the last few months is that there is much more involved in generating content for others to use than material just for personal use.  I’ve always known this, but the work in getting the Death at Rosegard material ready to go has really driven it home.  I’ve been converting bullet points in my personal notes into prose and formatted text and realized it’s going to take a lot of words to get it all down.  But progress is being made.

That’s it for now.  Remember to always keep exploring and expanding your frontiers!

July 31, 2018 Tom Leave a comment

The Lesser Quickdeath

Here’s another critter that the PCs are going to have a run-in with while investigating at Rosegard.  It’s a variation on a Star Frontiers classic.

Image showing head, neck, and tentacles of the quickdeath
Quickdeath by Don Freeman

Lesser Quickdeath
Type: Medium Carnivore
Number: 2-4
Move: Very Fast (120 m/turn)
IM/RS: 8/75
STA: 100
Attack: 60
Damage: 4d10 bite, claws
Special Attack: Poison dart S10/T3, (RW 60, 10/20/30/40/50), attacks extra creature with maw (10 points damage)
Special Defense: Immune to needler weapons; ½ damage from laser or projectile weapons, 70% chance will remain unseen until within 100m
Native World: Sathar attack monster bred on Pale – all terrains

Description

The lesser quickdeath is a smaller version of the full-size quickdeaths which were originally released on Pale during the Sathar War and encountered on Volturnus.  Where the full-sized quickdeath is about 5m long, the lesser quickdeaths are only about 3m in length.  While individually smaller and less powerful, the lesser quickdeaths hunt in packs of 3-4 creatures instead of the solitary or breeding pair nature of the full-sized creatures.

While not as fast as the full-sized version (max speed is only 72 kph instead of 100 kph) they otherwise resemble their larger ancestors.  Its great legs resemble those of a jaguar.  They maintain the claws on their legs, keeping them razor sharp.  These claws are used to attack prey and for climbing.  Three sets of smaller, tentacle-like limbs which end in suction cups grow from the quickdeath’s sides.  These limbs are used to catch unwary prey and stuff the victims into the quickdeath’s digestive maw.  Any creature in the maw takes 10 points of damage until it frees itself (as if breaking free from a hold).

The quickdeath has a long, flexible neck that ends in a snout and large mouth.  It has four eyes which are mounted on retractable stalks near the top of its head.  The creature’s brain is located at the base of its neck.  When the quickdeath strikes, it retracts its eye stalks making it nearly blind.  With a successful attack, there is a 50% chance it will actually strike something other than its intended target if that object is roughly the same size as the target and within 2 meters of the target’s position.

The quickdeath also has a long, whip-like tail that can fling a poisonous dart once every four hours. It typically uses this dart as it first engages in melee to strike a secondary, more distant target if one exists.

The quickdeath’s hide is covered by a moist, reflective armor provides excellent camouflage making it nearly invisible until it approaches within 100 meters.  Ouickdeaths are constantly on the move, seeking to appease their hearty appetites.

The female can lay hundreds of eggs each year, typically burying them deep in the sand or soil.  Egg caches can contain up to 50 eggs (4d10 + 11). The first young hatchling eats the remaining eggs as its first meal, and then sets out to begin its lifelong search for more food.

Ouickdeaths are not native to Pale. The Sathar used advanced genetic manipulation to create them from a common type of cat found throughout the universe. During the invasion of Pale, they released hundreds of these in the area around Point True to terrorize any survivors outside the city. These lesser quickdeaths have only recently been sighted in the areas north and west of Point True in the last couple of years.  Originally thought to be adolescents, examination of recently killed specimens show them to be a fully grown subspecies.

GM Notes

There are still many full-sized quickdeaths on Pale.  You can use the normal stats for those from page 19 of SF0: Crash on Volturnus for other encounters on the planet.  However, the full-sized versions do not figure into this adventure.

The lesser quickdeaths are a newly bred version of the larger creature.  They have been bred by a former bounty hunter and recently released into the wild.  He originally was simply breeding quickdeaths as a “safer” way to collect the bounties on the creatures.  However, about 10 years ago, he had an encounter with some sathar on Pale and was converted to their cause.  He has been working on this new version of the creature since then and has been releasing them into the wild for only a couple of years.  The lesser quickdeaths are currently only found in the areas around his breeding facility.

Currently there are only about 50 lesser quickdeaths on the planet but their numbers are slowly growing and their range on the planet is increasing.

July 9, 2018 Tom 2 Comments

Planned Posting Schedule

An image of a calendarOkay, now that I have the basic outline for the three projects, it’s time to get started working on them.  I will most likely be jumping back and forth between the three projects, although my intention is to put a bit more effort into the Ghost Ship Osiris project simply because that’s one I’m working on with someone else and not just for the Patreon.  If you have preferences, let me know in the comments.

My plan initially is to spend at least 15-30 minutes each day working on something related to these three projects.  Hopefully that will translate into some sort of significant post each week.  In addition, there may be other small posts here and there commenting on what I’m working on.  The posts will typically be to present maps or materials created but may also include tutorials or descriptions of processes and how I created stuff.

I haven’t yet decided when I’m going to post but most likely the major posts will occur mid-week.  It might be spotty here the first few weeks as I get going but hopefully I’ll build up a rhythm as I get under way.  Any minor posts will occur as I think of them.  From the Patreon, I’m on the hook for at least one major post (>2000 words) a month.  If you took all three of the outline posts together, that would have hit that word count, but those don’t count.  That post will probably come in a couple of weeks, toward the end of the month.

May 14, 2018 Tom Leave a comment

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