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TO: Spacefleet Command
FROM: PG Liberty
Engaged sathar forces outbound from Snowball. Lucky hit by sathar torpedo detonated magazine on UPFS Singing River (frigate) during initial engagement. Mhemne forces, together with assault scouts (UPFS Dirk and Heron) destroyed sathar frigate but UPFS Dirk lost maneuvering and pursued by sathar light cruiser. Damage to engines resulted in light cruiser overtaking and destroying UPFS Dirk. UPFS Heron remains on station in system.
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Spacefleet Signal Traffic
Background
With the loss of the single frigate comprising Exploration Group 1, the sathar decide to go with a stronger reconnaissance force and dispatch SBF-J2 (a light cruiser and frigate) to explore the route to Theseus.
Detected departing Snowball by PG Liberty, Spacefleet authorizes them to attack the sathar vessels on their way out of the system. The Mhemne offer some of their ships to help. Although limited in technology compared to the UPF and sathar vessels, the Mhemne ships will be able to make at least a single pass at the sathar vessels.
Three days out from the planet, the UPF and Mhemne forces intercept the sathar vessels.
Order of Battle
UPF
- 2 Assault Scouts
- 1 Frigate
- 3 Mhemne vessels
Sathar
- 1 Frigate
- 1 Light Cruiser
The Battle
Setup
The UPF are the attackers in this scenario. The sathar ships are flying in formation moving at speed 15 entering from the right of the battle area.
The three UPF ships are in a formation with the three Mhemne ships flying together nearby. They are also moving at speed 15. The plan is for the Mhemne to make a single pass at the sathar vessels firing at the frigate and then continue on while the UPF continue to engage and hopefully destroy the sathar.
Turn 1
The UPF and Mhemne forces drift forward maintaining their speed of 15. Perceiving the UPF forces to be the bigger threat, the sathar maneuver to take the UPF ships on head-on while also maintaining their speed of 15. No shots fires as the combatants are all out of range.
Turn 2
Seeing that the sathar are tracking them, and hoping to draw them into the firing range of the Mhemne, the UPF forces pull up parallel the Mhemne course and accelerate to speed 19. They turn to face the oncoming sathar vessels in the hope that that will cause the sathar ships to fly up near the Mhemne vessels.
The UPF plan works (maybe too well) and the sathar accelerate to speed 16 and maneuver so that they don’t come into the forward firing arc of the frigate’s laser cannon and move into rocket battery range. However, that brings them within 20,000 km of the Mhemne ships.
Defensively, the UPF and Mhemne all focus their fire on the sathar frigate. Two of the Mhemne ships hit lightly damaging the frigates hull (5%) and knocking out its laser cannon. The UPF forces all miss.
Offensively, the sathar ships fire their energy weapons at the assault scouts and rocket weapons at the frigate. They miss the lead assault scout but the light cruiser its the second assault scout with its disruptor cannon damaging its navigation control system. They do much better against the frigate hitting it with a rocket battery and a torpedo that slips through the ICM screen destroying the UPF vessel.
Turn 3
With the UPF frigate destroyed right off the bat, the UPF forces are now seriously out gunned. The assault scout, its navigation controls system damaged, turns to port and accelerates to maximum to try to get away. It doesn’t have a perfect shot but fires its assault rocket at the sathar frigate. The other assault scout loops around and fires on the frigate from behind before heading off away from the sathar vessels at maximum acceleration. The Mhemne ships continue to drift away reserving their limited maneuvering in case they need it later.
Ignoring the Mhemne ships, the sathar vessels fire all their energy weapons at the two assault scouts. The lead assault scout is hit by a laser and electron battery as well as the light cruiser’s disruptor cannon seriously damaging its hull (60%) and crippling its damage control systems. The second assault scout is hit by a proton battery damaging its hull (47%).
The Mhemne ships fire at the frigate as they pass hitting with 2 laser batteries damaging the sathar vessels hull (33%). The assault scouts both fire everything at the frigate as well hitting with 1 laser battery and 2 assault rockets knocking out the frigates maneuvering (with the laser battery) before destroying it with the assault rockets.
The sathar light cruiser accelerates to chase after the assault scout directly ahead, ignoring the other ships. The assault scout fires its laser battery in defense but misses. The light cruiser fires its energy weapons at the assault scout hitting with its electron and proton batteries damaging the assault scout’s engines and knocking out its maneuvering capability.
Repair Turn 1
Neither of the assault scouts are able to effect any repairs. No other ships are currently damaged.
Turn 4
The UPF assault scout and Mhemne ships continue to drift away from the sathar ship. The assault scout being chased, lacking any maneuvering maxes out its acceleration as it tries to escape the pursing light cruiser.
The light cruiser hits the assault scout with its proton battery knocking out half of the assault scout’s acceleration capability. The assault scout misses the light cruiser. The light cruiser continues to accelerate as it chases the assault scout and maneuvers to come directly astern of the smaller ship. It drops a bit behind this turn but with the assault scout’s engines mostly disabled, it will close on it soon enough. It gets some extreme range shots with its energy weapons but misses.
Turn 5
Using what acceleration it has, the assault scout continues to speed up as it tries to get away. The LC hits it with its disruptor cannon igniting a fire. It returns fire with its laser battery but misses. The assault scout’s initial speed advantage temporarily takes it out of range of the light cruiser’s weapons.
Turn 6
The gap between the ships widen but the light cruiser’s greater acceleration will start closing it once again soon.
Repair Turn 2
Again the assault scouts fail to repair any systems.
Turn 7
The light cruiser matches the assault scouts’ speed and will begin to overtake it on the next turn. (I forgot to save an image but it was just more of the same.)
Turn 8
The light cruiser starts to close the gap and is just out of range of its electron and proton battery weapons.
Turn 9
The light cruiser closes to within 90,000 km. The assault scout fires on the cruiser with its laser battery but misses. The light cruiser fires with its energy weapons and hits with its proton battery destroying the small UPF ship.
Final Repairs
It takes another 8 hours but the damaged UPF assault scout manages to repair its damage control system (7 hours) and its hull (another hour).
Lessons Learned
That didn’t go at all like the UPF planned. They did manage to destroy the sathar frigate but expected their frigate to survive a bit longer. Poor shooting by the UPF and great shooting by the sathar on the first round definitely tipped things in favor of the sathar.
The Mhemne acquitted themselves well hitting with 4 of their 6 shots. Had the frigate survived the first round they might have tried to loop back around for a second pass but the quick destruction of the frigate put survival ahead of damaging the sathar.
The second assault scout almost got away but the long range hit by the light cruiser’s distruptor cannon that knocked out its engines, combined with its failed repair rolls, spelled eventual doom for that ship as it was seriously outgunned by the light cruiser.
The sathar finally won a battle but unfortunately for them it was just a minor one on the periphery of the battle.