It’s been a couple of months since I wrote one of these. I missed the May one due to family vacations and other activities keeping me busy at the end of the month last month. So this report will cover the last two months.
Looking Back
The last couple of months have been mostly consumed by my Expanded Frontier Map project. As I’ve said before, this project has really wormed itself into my mind and taken over much of my efforts the last couple months. It also seems to be really popular with those currently reading the blog as the map posts generate the most visits of any of my posts.
The Detailed Frontier Timeline project continues apace. I missed a few days posting on Twitter and had to catch up, usually just after I got back from a trip. I scheduled the posts in advance for when I’d be gone but then always seemed to drop the ball the few days after I returned as I was trying to catch up with everything. I think in the future, I should schedule posts for a few days after I return as well.
I also posted a bit more on the module based campaign outline but that one has been hard for me to really get into.
My other post was the prologue for a Star Frontiers novel I’ve been working on off and on over the past few years. Over the last month I’ve picked up working on that some more. I’ve also been asked by several people recently if I’m ever going to publish the sequel to my book Discovery, so I’ve started looking at that again as well.
Behind the scenes, this last month has been mostly consumed in working on the next issue of the Frontier Explorer. I’ve also started putting Death at Rosegard into a coherent form instead of scattered bits and pieces.
Looking Forward
So what’s coming up this month? As usual, the first post of the month will be the next installment of the Detailed Frontier Timeline.
The next post will most likely be the completed “Players’s Version” of the Expanded Frontier Map. All of the stellar data (with the exception of Mechan) has been entered and I have the map. All that’s left is to add the nebula, which I’ll be doing by hand, tweak the placement of text, and add in a legend. That’s all manual work, that won’t be done by the program so I just need to sit down and do it.
Issue 25 of the Frontier Explorer will be coming out this month as well, although that isn’t a direct focus of this blog, it definitely impact my time. It’s a sathar themed issue and we might have room for a few non-sathar articles but not many given all the great content we have.
I plan to sit down and work on the module based campaign some more this month so you can expect to see at least one post on that, probably after the Expanded Frontier Map post.
The remaining two posts for the month are somewhat up in the air. I doubt I’ll post any writing samples. One, nothing is really that polished and two, I don’t know that there is a lot of interest in that at the moment. There might be another post on either the Expanded Frontier Map, which would be the “Referee’s Version” with all the sathar data on it, or more on the campaign outline. Or both. I might even get far enough on the Death at Rosegard work to put out some sections of that adventure in near final form.
Any Requests?
Are there any projects you’d like me to focus on? Something you’d really like to see finished? Let me know in the comments below.
And thank you to everyone reading, commenting, and especially to those supporting this work on Patreon. I really appreciate the feedback and support you provide.
Something I’ve been wondering about for while, How does one determine the difficulty or suggested experience level for an adventure?
For instance, can an adventure be said to be best for 6 characters with an average of 45xp and at least one level 3 skill? And if so, how does one know what experience is needed to run an adventure?
That’s actually a really good question. I’ve never really come up with a good solution myself, although it is something I’ve been thinking about lately. Maybe I should look at it a bit closer.
Things I tend to look at include, level of computers, robots, and locks compared to the skill levels of the relevant characters, attack power and STA of the various combat encounters, and number of potentially damaging encounters vs supplies and access to medicine. There’s a lot of variables that go into that though and I don’t know how easy it would be to quantify.