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Skill for Hire – Introduction

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Last Wednesday (May 20th) I ran the first session of a new on-line Star Frontiers game. I’ve been itching to run a game again and I finally pulled the trigger on getting it started. We’ll see how long it lasts.

Game Background

Game Logo

The PCs are employees of Galactic Task Force, Incorporated whose slogan is “Secretaries to Mercenaries, we’ve got a place for you!” They are effectively a mercenary group with a wide range of skills that you can hire out for any kind of job. You can see a more detailed description on the Skills for Hire game page on my wiki.

The plan is to make the games very episodic with each adventure taking only a single session. The goal is to allow anyone that can make a given session the opportunity to play. Each session starts a new mission and it can be run with whoever is available that night. I wanted to accommodate as many players as possible, even if they can’t make every week.

I’m also recording the sessions and I’ll be posting them on-line. The video will go up on YouTube and I’ll be posting the audio-only version as a podcast here on this site (and will list it on various podcast sites as well). The video will be completely unedited and the audio minimally so. More on that when they go live.

Games are Wednesday at 8pm MDT and we play on Roll20. If you think you might want to play and are able to join, feel free to jump over to the Roll20 game page and join. Create a character (instructions on the wiki page) and join us for the next session.

Impact on the Blog

As part of this, I’m also going to return to some of the roots of this blog and be posting the various resources I create for the game as part of my prep. These will be fairly rough and not fully polished but should provide some nuggets you can use from the resources as well as small adventures you could potentially drop into your game if you desired.

This will most likely result in a fundamental shift in my posting schedule and style. Namely, if things go as planned, I’ll be posting more often and the average post length will be smaller as I break up all the information across several posts. For example, I created two new creatures for the first session and those will get posted up as small individual posts to make finding them in the future easier. Similarly, I’ll be posting location maps (when I create new places) as individual posts. Once all the pieces are up, I’ll post up a description of the full adventure linking to all the parts.

All of the posts related to this game will have the “Skills for Hire” tag applied to them in addition to any others. Which should make the easier to find. I’ll also preface the session summaries/game outlines with “Skills for Hire” in the title.

So consider this the first of these small posts. I’ll get the creatures up over the weekend and do the full adventure post as the regular Tuesday post next week. I won’t necessarily get everything posted every week. I just don’t have that much free time. But I’ll try to get the more interesting things up.

I also still plan to do more of the typical posts like I’ve been doing for a while. The timeline posts won’t go away, and I might get back to modeling. The starliner posts has me looking at my custom starship system again so maybe there will be a post soon about that as well.

Going Forward

We’ll see how this goes and if I can keep up this new pace of posting. If there is interest, I might also consider live-streaming the games, either on YouTube or Twitch. I’ll just have to check that my computer is up to it. It didn’t have any issue recording the session locally on Wednesday but I’ll have to see how streaming works.

Let me know if you have any questions or suggestions for things going forward.

meta Skills for Hire
May 22, 2020 Tom

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Pale Mountain Lion → ← Economics of Spaceflight – part 1b – Starliners

One thought on “Skill for Hire – Introduction”

  1. Christopher J Carpenter says:
    May 24, 2020 at 6:58 pm

    Looks good! Keep us posted.

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