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Tag Archives: 3D Printing

Moonbright Stinger Miniature and Model (aka The Gullwind)

It’s been over seven months since I last posted a miniature. And a month and a half since I posted anything at all. I didn’t get back to posting in May like I had hoped but I have started working on projects again. I just haven’t found time to write up the posts. That will probably continue through mid-July (once I finish the next issue of the Frontier Explorer) but things should start picking up after that.

Which brings us to the Moonbright Stinger model. This is a miniature from the Privateers boxed set. I had mentioned in the past that I had all the miniatures from that set that I had collected loose, but not from a single set. I also mentioned that I had misplaced three of the minis. Several people offered to send me theirs so I could use them to recreate the miniatures. I’m grateful to those that offered. However, during the intervening months when I wasn’t posting, a new, still in shrink-wrap Privateers boxed set came up on Ebay. While I’ve been burned with sealed minis having lead rot, that has only been on the Federation Ships boxed set. I’ve never had an issue with any other ones. I really think it was something in the production run of that particular set of minis.

In any case, I decided to take the chance and exercised the “Buy it now” option on Ebay and purchased the miniature set. It arrived a few days later and when I opened it up, I was happy to discover that the figures were in pristine condition.

Miniatures from my new Privateers boxed set. The Moonbright Stinger with its engine that needs to be attached is there at the bottom left.

I had already started working on the Moonbright Stinger model by then as it was one of the ones I still had, but this gave me a second miniature to compare to. The name Moonbright Stinger is the name of the miniature that is give on the Privateers box. Most Star Frontiers gamers know a much more famous ship of the same class. In fact, after the assault scout, this is probably the second most iconic ship of the game. Of course I’m referring to the Gullwind, which features in the Dramune Run module:

The Gullwind. From SFKH:1 The Dramune Run, p 6.

And while the miniature doesn’t quite have the detail of the artist’s drawings, it’s pretty close.

The 3D Model

Final model

The above is a render of the completed 3D model as seen from the “top” of the ship. The decks are perpendicular to the thrust axis as is true for all ships in Star Frontiers, but the artists like to draw this ship this way so I oriented the image that way as well.

The basic body of the ship

This model was a bit complicated but I think of all of the Privateer models, it’s going to be the easiest to recreate so that’s why I started with it. I began by roughing out the body. The engines were easy as was the fuselage up through the cargo bay (that large cylinder at the back). Forward of the cargo bay, the “underside” (not seen) is cylindrical while the “top” is a trapezoid. It took a little bit of jiggling to get that just right and in the end, I ended up making the top of the trapezoid a bit too wide but not enough to worry about.

The other thing is the nose of the ship is 1) not perfectly round, and b) off-center from the axis of the ship. Luckily my modeling software has a “hull” command that allows you to define a series of shapes at various layers and then the computer will smoothly connect them to form a surface. I used this to do both the nose (below where it became cylindrical) and the transition region from the main body to the nose. The roughed out body is shown in the image to the right. The observant reader may notice that the engines are not lined up in this roughed out version as they are in the final model. I didn’t notice that I did that until I was comparing the printed version of the miniature with the original.

After I had the basic hull done, I added in all the details on the miniature. Adding the positive features was fairly straightforward although those pods on the side of the ship just forward of the cargo bay were a bit tricky. With the easy stuff done, it was time to start adding in the negative details that were cut out of the body of the ship.

Of course life got in the way and there was a five month gap between adding the positive features and when I started added the negative details. I did this in sections, first I added details to the “top” of the ship, working from the cargo bay to the nose. I then went back and added in details on the starboard side and then port side, and finally the the rounded bottom of the ship. While I measured out all the features to get their sizes and positions, the final placement was done by eye to try to match the miniature. In the process, I discovered that I had gotten the length a bit wrong on parts of the ship’s fuselage (the final model is 1mm longer than the original miniature) and had the positions of some of the positive details slightly wrong as well. Positions and sizes (except for that 1mm length difference) were corrected as I went along. That gave us the final model as seen in the images below showing the two sides of the ship.

The “top” and starboard sides of the ship.
The port and “bottom” sides of the ship.

Printing

With the model done it was time to print it out and compare it to the original. Here’s what that first print looked like:

First print compared to the original model.

After putting these next to each other and taking this picture, I noticed a few thing immediately:

  1. I need to get a better camera than just my cell phone for taking close-up (macro) shots. Also, the discoloration on the printed miniature is is probably due to my haste in the cleaning and curing process. I might not have let it dry enough before curing.
  2. This is when I noticed that the engines in the model are rotated 30 degrees from where they should be. I’m not sure how I missed that. The hole in the top of the metal miniature near the back is where the third engine on that mini is supposed to attach when you glue it on.
  3. The positive features are mostly fine, but it turns out the negative feature on the fuselage are not quite deep enough to really make them stand out like they do on the original. I thought that might be the case when I was making the mode and it turns out that I was right. I will need to tweak them all to make them deeper.
  4. The big dome and boxy structure near the nose of the ship are a bit too big. They need to be shrunk down just a tad.
  5. Finally, this is when I noticed that the model is 1mm longer than the original. The discrepancy is in the nose area starting in the transition region down to the smaller nose and the nose section being a bit too long. When I was building the model I noticed I had a bit more space there but wasn’t sure why. I’m not going to fix this.

Observations in hand, I went through and doubled the depth of the negative features, tweaked the size and positions of the positive features, and reprinted the model.

Top and port side
Bottom

And then I noticed I rotated the engines the wrong direction so now they are 60 degrees off instead of 30. Oops. But the negative details stand out much better now and I’m happy with the way it looks. After this print I fixed the engine position and that resulted in the model image at the top of the post. I haven’t since reprinted the model but will at some point.

What’s next?

Next up is one of the smaller Privateer models, the Thruster class. It’s the small one in the upper left of the group picture up above. That one will take some work to get the wing features correct as that smoother shape is not something my CAD software does natively. I did it for the Freighter miniature, so I just need to relearn how.

I will be getting this model up on DriveThruRPG along with the rest of the models there as well as getting a price on to the price list here on this site.

Let me know what you think about this miniature and model in the comments below.

June 23, 2021 Tom 7 Comments

Agriculture Ship Model and Miniature

I had originally planned to start in on the models from the Privateers boxed set after I finished the freighter from the Federation ships box, but a discussion on the starfrontiers.us site put agriculture ships in my brain and, since we had some silhouettes and a counter for these ships, I thought I might make a model of one of those first. Let’s look at these ships.

First of all, here are the images we have to work with:

The black and white drawing is from page 7 of the Knight Hawks Campaign book and the inset is the counter.

Both of these images show a long, spindly fuselage, a bit of a structure at the bow, behind the domes, and at the tail, and of course, the big agricultural domes themselves.

Now, you can debate as to whether or not these ships actually make sense or not. Especially as depicted here. And that’s part of what the discussion on the starfrontiers.us site was all about, but they are included in the game so I figured I’d take a crack at making a model. While I’ll stick with this basic idea, I’m going to make a few changes.

The Model

Here’s an image of the final Ag ship model. As you can see, it differs a bit from those silhouettes. Let’s talk about what I did.

First, I decided to make this model a hull size 10 ship, which for these types of ships, is a little on the small size. The rules say that Ag starships are typically hull size 8-16 while system ships have hull sizes in the range of 10 to 20.

As pictured in the silhouette images, the ships seem to have a single large chemical engine mounted at the tail. That sort of makes sense for a system system ship but just barely. If they are just floating out there collecting sunlight, then everything is growing in zero-gravity. On the other hand, if you want some sort of gravity in the ship, you need to be constantly accelerating (no artificial gravity in Star Frontiers). In the latter case, chemical drives don’t really make sense. So I decided to give the ship ion engines instead. For the model, I used the same engine design I created for the minelayer miniature. It the same size (a Class B engine), but I used two struts to attach them to the hull in this case.

The other difference with the engines is that I used three of them instead of just one. The ship construction rules call for three engines on a hull size 10 ship so that is what I went with. I guess a single Class C engine would do the trick but let’s stick to more standard designs for now.

Like the images, this model has a long, skinny fuselage. But it’s kind of hard to see as I added a bunch more to the ship. The bit at the end is modeled on the tail of the ship in the black and white image. You can’t see it in the model image above but the section right under the domes is also thicker like in the silhouettes. And I also used the same style bow.

I modeled the domes on the image from the black and white image rather than the counter and just put four of them on the ship. On a larger ship, I would probably keep them the same size and just add more of them as is represented on the counter.

The main difference between my ship and the images is that I added some large storage tanks below the domes, and piping to connect them. I figure this is where the extra nutrient solutions, air, and water are stored as they are cycled through the domes. I also figure this area contains the processing machinery.

Another thing I added was lights on the underside of the bow. If you click on the model image above, you can just see them. There is one pointing at each dome. These are powerful, full-spectrum lamps that can be turned on to provide illumination to the domes when the ship is not pointed directly at the sun. Or maybe they are used all the time. If you’re flying around the system, constantly keeping the ship at 1 g, there are going to be many times that you don’t have the domes pointed at the star. In any case, they are a small feature on the model.

This model was created at 1/3000th scale, or 3 meters on the ship equaling 1 mm on the model. This is the same scale I used for the sathar Destroyer and CDCSS Nightwind and roughly the scale of the UPF Frigate, Destroyer, & Minelayer. When I start making a new set of ships after finishing the privateers, the models will all be made at that scale. The fuselage of the ship is 240 meters (80 mm) as is standard for a HS 10 ship. It’s a lot skinnier than a typical HS 10 ship, 15-20m diameter compared to 40, but I figure the extra hull goes into the domes and the storage tanks. With the engines added, the model is 92.67mm long, giving the ship a total length of 278 meters. Across the widest point of the domes it is 56.66 mm or 170 meters.

Printing

With the model complete, it was time to print it. The image at the right shows the hull size 10 Agriculture ship (black) next to the Nightwind freighter (green) and sathar destroyer (red, painted). Unfortunately, the black resin prints don’t photograph very well.

For the most part, the print came out very well. But it needed a lot of supports under the domes. For this print, I printed it upright, just as pictured (and how I’ve printed all the other ships) and used the default supports that the printing software supplied. Unfortunately, that wasn’t quite enough support under the domes. Mainly, the supports could have been placed better and on the edges of the domes, not just the underside. The result was that the physical shape of the underside of the domes is a little warped, rounded were it should be flat and angled. I think in the future, I will print the model at an angle, tilted 30-45 degrees. It will require much less support material and the surfaces will come out better as the printer has issues with large horizontal surfaces that are not touching the build plate.

Up Next

Next up is working on the Privateer models. I haven’t done any modeling recently due to all the life changes resulting from the COVID-19 pandemic but will be getting back to it in the next week or so as life has finally settled down to somewhat of a routine.

I also plan to revisit this ship in the future and create a HS 20 version with more domes. That will probably have to be printed in parts as I don’t think a full scale HS 20 ship will fit on my printer, It’s a bit larger than my print volume, at least printed vertically.

Like all the other models, I’ll be adding this to my Miniatures Price Table if you want me to print you one, and putting the model up on DriveThruRPG on my 3D Models page if you just want to grab the model file and print it yourself.

What do you think of the Ag Ship. Have you ever used one of these in your game? Share your thoughts in the comment section below.

April 14, 2020 Tom 1 Comment

Freighter Model and Miniature

The model and miniature this month is a recreation of the small freighter model that was part of the Federation Ships boxed set. This is the last model I needed to recreate to complete that original set. With this one done, they are now all available.

The image to the right is the original miniature from the boxed set. I hadn’t tackled this particular miniature in the past mainly because I was initially focused on the military vessels. But I was also a little worried about recreating the shape of those struts and all the detail at the tail of the ship. But with lots of experience behind me, it was time to reproduce this miniature.

The Model

Let’s start with the final model and then I’ll talk a bit about what it took to create.

I started with the main body/oval shape at the bow of the ship. My version is a little more rounded than the original as I just used a stretched sphere for this part. To get the exact shape would have taken creating a custom curve and then doing a rotate_extrude() to make the 3D shape (and then squashing it to make it flattened). I’m happy with how this turned out although I originally expressed some desire to revisit that bit of the model.

The tail of the ship is just a long column that the cargo pods and bits at the end are attached to. That was added next.

Then came the cargo pods. These are a recreation of the original miniature (although the rings around the top and bottom are probably a bit thinner than the original). Interestingly this was the part of the ship that generated the most commentary on the Facebook group when I posted this picture. Everyone wanted me to get rid of the double container and make one big one. Which is something I’ll probably do in the future but for now I’m keeping to the original model.

Next up was the engines. Since these are different than the engines on most of the other ships, but similar to those on the minelayer, I’m assuming that these are ion engines as well. The engines themselves were easy enough, just some cylinders will a sphere at the top. The hard part was getting the curve of the struts right.

That shape is not one that OpenSCAD can do natively. At first I looked at doing some linear_extrude()’s of a few stretched circles. But that wouldn’t give me the curvature that the strut has. So I went looking for an OpenSCAD module that would allow me to extrude along a curve and vary the scale along the extrusion.

The first one I found was the “Extrude Along Path” module by gringer. However, it didn’t allow me to do the scaling the way I wanted or at least easily. So I went looking for another option. What I found was the “path_extrude with scaling” library by tpchuckles. This module built on gringer’s Extrude Along Path module and added in the scaling in a way that was easy to use.

Now that I hd the tool, I just need the path to extrude along and how much to scale at each point. To figure this out, I took another picture of the mini, this time with a ruler for scale (seen at right). This is actually a different mini that had a primer coat on it. Next, I imported the picture into Inkscape. I then scaled it so that there were 10 pixels to a millimeter. This would allow me 1/10th of a millimeter resolution when I was making measurements. Next I drew a curve onto the image down the middle of each strut and then averaged the two curves. This would be the path that the extrusion was to follow.

The next step was to get the scaling at a number of points along that curve. The question was, how many points would I need. As you can see, the entire strut is only a little more than half an inch (about 17mm) in length. I could go really finely detailed but that would be overkill. But if I didn’t have enough, it wouldn’t look smooth enough. I ended up just looking at it and finding points where either the path made a significant change or the width of the strut had a change in curvature (the derivatives changed for those who remember their calculus). In the end, I picked 12 points along the path.

Once I had the points I then drew a line perpendicular to the path that touched the two edges of the strut. With all that done, I read off the coordinates of each point and length of each perpendicular line segment. That gave me the points for the curve and the scaling in one dimension. The scaling in the other dimension came from just making a few measurements with the calipers at a few points along it’s length since the strut is mostly the same thickness with a big of flaring as it approached the main body of the ship.

With all that done, I plugged all the numbers into a few arrays, called the path_extrude() function from the module and out came the strut. I had to do a few small tweaks but it worked quite well and generated the shape you see in the image above.

The final bit was all that stuff at the back of the fuselage. As you can see from the two images of the original miniatures, it was kind of hard to see. But working carefully between the two miniatures, and looking at both sides of each, I was able to tease out a structure. I have the advantage that I don’t have to get molten metal to flow through a mold in making these models so I can go with slightly finer and more defined features in my models than appear on the original miniatures. I had already noticed this on the bigger UPF ships, especially the cannons on the battleship and light cruiser. I took advantage of it here as well.

Printing

With the model complete, it was time to print. Nothing really exciting here, it was a fairly straightforward print. I printed it nose up like I did all the other ships and, standing 41 mm (1.6″) tall, it took about 4.5 hours to print. Given that there isn’t a lot of detail on this one, it might be possible to get a good print with it lying flat which would reduce the print time to about 1.5 hours but require a bit more support on the “down” side of the ship.

Here’s the final printed miniature next to the original (unprimed) mini.

A few things stood out to me comparing the two, some of which I’ve already mentioned. One is the shape of the bow. The other is the rings around the cargo pods. They probably need to be a bit bigger on the model as they didn’t stand out as much as I was expecting.

The other major difference is the details at the back of the fuselage. I think in the end I made them a little bit smaller than on the original. That said, there is more detail in the printed one than in the original.

I also noticed that the engines have a bit of a wobble to them but that can be cured in future prints with a little more support structure to hold things steady.

Up Next

At some point I’ll revisit this model and tweak the cargo pods. Both to make the ring around the top and bottom more defined, and also to make one or two more different shaped pods and produce miniatures with the different cargo containers. The great thing about working in OpenSCAD is that the cargo containers are just a function. Write a new function for the new shape, call that one instead, and viola, you’re done with a new miniature. But for now, I’m happy with the way this one turned out.

Next month’s model will be an agriculture ship. This will be a new creation as there is no existing mini for this type of ship. There was some discussion about it recently on the various Star Frontiers social media hubs and that inspired me to make that model before tackling the privateer minis.

You’ll be able to order this mini from the Order Miniatures page here on the site if you want a printed miniature, or grab the model from my 3D Models page on DriveThruRPG if you have your own printer.

Let me know your thoughts, comments, or suggestions in the comment section below.

March 10, 2020 Tom 4 Comments

Pirate Frigate Model and Miniature

It’s the second post of the month and, as is becoming somewhat of a regular feature, it’s time for a new miniature. This time around we are looking at the Pirate Frigate.

This model is another recreation of an original TSR miniature. The original Pirate Frigate was include in the Sathar Ships box of miniatures along with the Corvette and Pirate Assault Scout and the three sathar ships (frigate and light and heavy cruisers).

The Pirate Frigate completes the set of models from that box. It’s only taken me three and a half years. When I first started this 3D modeling hobby, I began by creating a sathar destroyer miniature to start to fill in the gaps in the miniature line and to make a model for the ship that I had created a full set of deck plans for. I then went on in short order to do every other ship in the Sathar Ships box except for the Pirate Frigate.

The main reason was the guns mounted on the side of the ship. At the time, I knew that the 3D printer I had access to was not able to print that fine of detail. The other reason was the finer detail itself. I was just starting out and didn’t have the skill needed (or maybe it was the patience) to actually build that model. I did try scanning the miniature with a 3D scanner we had just acquired at work, and which I was testing, in an attempt to create a model that way, but that never really worked out. It turns out that the shininess of the metal miniatures make the laser scanning beam give weird results. And so this model languished on my todo list for many years.

But now that I have a high resolution printer that can print the detail on the miniature, the wait is finally over. And after tackling the UPF ships, modeling the details on this one was actually fairly easy. I’ve gotten more confident in my skills and more willing to take a little artistic license instead of trying to make an exact copy, although this one is really close.

The Model

3D render of the pirate frigate model.  It has a cylindrical fuselage with a tapered, conical nose cone and two large gun turrets sticking out from the side.

Here’s the finished model. There isn’t a lot to say about this model. Other than the guns, the shape of the model is fairly straightforward with only a few simple details added to the surface.

One bit that you can’t see from the image but is quickly apparent if you are holding the miniature is that the body of the ship is not perfectly round. Rather it is squished somewhat so that it is largest along the axis where the guns are mounted (about 8mm across) and smaller perpendicular to that (about 7mm). I modeled the ship round and then applied a scaling factor to the fuselage to squish it slightly.

The hardest part of the fuselage was actually the nose of the ship. That tapered, pointed shape at the ship’s bow is not a shape my modeling program can create natively. I can stretch out spheres, and I can make pointed cones, but that rounded cone shape is not part of the core system. There might be a library out there that someone has written that will do it, but I haven’t found one (or looked very hard).

For those trying out OpenSCAD, it needed to be a series of short straight lines instead of a simpler smooth curve because OpenSCAD doesn’t work with the spline() object that a smooth curve creates in the exported .DXF file. So you have to go and make a series of small straight segments to approximate the curve. The model is so small that you can’t even see the small segments and it looks smooth.

Instead, what I did here is similar to what I did for the body of the sathar destroyer. I took an image of the original miniature and, in Inkscape, modeled the curvature of the nose by a series of short, straight lines. Once I had the shape correct, I exported the curve as a .DXF file which I could import into my modeling program (OpenSCAD) and then create the nose of the ship from that imported shape. (Using the rotate_extrude() command). I then had to scale it a bit to get it to be the right size.

The final bit of difficulty was the guns. This is what held me off from creating this model years ago. But now, armed with my calipers, rulers, magnifying glasses, and a lot more experience, I was able to make short work of the gun. It didn’t hurt that I have several of the original miniatures so I could look at all of them and use the ones in the best condition to make the measurements and understand the details. Like the fuselage, the guns are compressed slightly along the same axis but to a different extent. So they are scaled and added separately to the main fuselage.

Overall, this model took about four and a quarter hours. At least an hour of that was getting the nose cone right and remembering that I needed to use small line segments instead of a curve to define the shape.

Printing

3D printed miniature next to the original.

The image to the right shows the printed miniature next to the original metal one. I forgot to include a ruler for scale but he miniature is 53mm (2.1″) tall, tip to tail. The white residue on the printed model is from evaporated isopropyl alcohol that I use to clean the excess resin off the print. I’ve since started flushing the models with soft water before curing them and don’t have that residue any more.

The guns I created are not quite as skinny s the ones on the original metal minis but are pretty close. I could make them skinnier but don’t think it necessary.

Up Next

That completes the Sathar Ships boxed set. You can order any and all of these models on the Order Miniatures page here on the site and I will print and ship them to you. If you want just the 3D model files, they are available on my 3D Models page on DriveThruRPG. Since this model recreates an old mini, the file is just a pay-what-you-want product and can be downloaded for free if you desire.

Now that the Sathar Ships box is done, it’s time to finish the models from the Federation Ships box. The only remaining model from that box is the small freighter model. That will be the subject of my next Model and Miniature post, either late this month or, more likely, the second week in March. After that, I’ll be starting in on the ship models from the Privateer boxed set.

As always, leave your thoughts, comments, or suggestions in the comment section below.

February 11, 2020 Tom 1 Comment

UPF Minelayer Model and Miniature

This is not the post I had planned for this week, but since I’ve been up to my ears getting the next issue of the Frontier Explorer ready to go, I didn’t have time to do the post I had planned. You’ll probably get that one next week.

With the Assault Carriers (UPF & Sathar) completed, it was time to tackle the last of the UPF ships needed for the Second Sathar War game: the UPF Minelayer.

Now, this is a bit of an interesting ship to do the mini for. If we look at the counter from the game (shown at right), those familiar with the miniatures produced by TSR will realize that a miniature already exists with that silhouette.

This is the miniature labeled on the blister pack as the Sathar Cutter. This particular one is missing one of it’s cannons but it’s a really close match for the shape on the counter.

This isn’t the first time that TSR messed up the labeling of ship images as the counters and the “Ship Identification Guide” in the Tactical Operations Manual don’t match up. We can probably assume that they had this miniatures and its silhouette and since the cutter doesn’t have game stats (until fans created them – see Frontier Explorer issue 2 – Friend or Foe), they used the image for the UPF Minelayer but didn’t change the name on the blister pack. In the blister pack, it is sold with the Sathar Frigate so my guess is that it was supposed to be a sathar ship but the silhouette was used for the UPF Minelayer by accident.

In any case, it poses a bit of dilemma. We need to make a ship that at least sort of looks like the counter to continue with the theme of the miniatures I’ve been creating but it also can’t look exactly like the sathar ship. This is also why I saved this miniature for last as you could always use the Sathar Cutter mini as the UPF minelayer in your game as it matches the game counter. So with that background out of the way, let’s look at the ship.

UPF Minelayer Miniature

Since I’m not planning on matching the shape of the silhouette on the counter exactly, I want to look at the broad features of the silhouette for inspiration. In my mind there are four main features to be considered:

  1. The body should be somewhat roundish and elongated
  2. There should be two side lobes off the main body
  3. There should be two guns mounted forward on the main body
  4. The engines should be long and skinny.

Now that last one doesn’t match with any of the engines on any of the other UPF ships. However, I’ve always felt that the minelayer, unlike the mainline ships, used ion engines instead of atomic engines. It’s really more of a system ship that does its work before the battle starts so it doesn’t need the performance of the main warships.

And the game stats bear this idea out. Ion engines are limited to an ADF of 1 and that is what the minelayer has, unlike all the other ships which have an ADF of at least 2. So these long skinny engines can be the UPF ion engines instead of atomic ones.

The two guns really aren’t an issue either as the minelayer sports a pair of laser batteries in addition to the mine and seeker missile dispensers. And the other features are just things to keep in mind while designing the ship. The minelayer is listed as hull size 7, so in the end, the ship should be a bit bigger than the UPF Destroyer when it is all done. With those design constraints, let’s get to work.

The image to the right shows the finished model. Instead of the smooth rounded body of the Sathar Cutter, I chose to go with a more angular squashed cylinder and then add cylindrical lobes to the side somewhat like the UPF Assault Carrier.

The two laser batteries are mounted on the front of the ship and the engines are long, tapered to the back, and, although you can’t easily see it in this image, angled slightly inward at the back as are the engines on the silhouette.

Beyond that I added some surface features reminiscent of the other UPF vessels and then a bunch of small cylindrical indentations on the back of the fuselage to represent the mine dispersal system. In the model, they are all at different angles so that mines are spread out as they are ejected.

Printing the Miniature

With the model made, it was time to print. Since this is a relatively small miniature, the print only took about 5 hours. Here is the UPF Minelayer next to the sathar cutter and UPF frigate, as well as a ruler for scale.

The engines didn’t come out as straight as I’d like. I’ll need to add some more supports to them on future prints to get them to hold the right positions.

As you can see, the ship is a bit bigger than the cutter and the body is bigger than the main part of the frigate as well. It’s also bigger than the destroyer although I don’t have a picture of that one. While it’s not as long, it is about as thick and much wider so I feel that it came in at right about the correct size to be just a bit bigger than the frigate and the destroyer.

This model just about used up all of my grey resin so I’ll probably be printing in the black or white resins until I get some more grey ordered. The grey (and white) take longer to print as they are opaque resins and need more curing time but I definitely like the look of the grey miniatures. At least they photograph better than any of the others.

Up Next

I finished this model a couple of weeks ago so my Patreon supporters already have the model file. I’ll be posting it on DriveThruRPG shortly with all the other models on my 3D Models page. I’ve also added it to the Miniatures Price List here on the site.

That completes all the UPF and Sathar ships. I’m probably going to revisit the fighters soon as I need to make those models more friendly to FDM printers. The models I created work on an SLA printer but the wings are too thin (by about a factor of 5-10) to print on a regular FDM printer. I want to make the models easier to print on FDM printers (or at least versions that are) before I post those models on DriveThruRPG.

But before I do that, I’m going to tackle the last military vessel that I haven’t reproduced from the original miniature sets, the pirate frigate. That’s a ship that came in the Sathar ships box of miniatures along with the pirate assault scout which I have already reproduced. I’ve already started on the model, so once I get issue 27 of the Frontier Explorer out the door, I’ll get back to it.

Once the pirate frigate model is complete, I’ll be in a position to start offering “module packs” of printed miniatures that contain all the ships needed for the Knight Hawks scenarios from the various modules as well as the UPF Task Forces. I may need to make a few more models for some of those (the Gullwind and Elanor Moraes come immediately to mind) but that will give me some direction for future builds.

After the pirate frigate, there are just 7 ships from the original sets left to recreate: the freighter from the Federation Ships box and the six ships from the Privateers box. Those will be my next projects, interspersed with the models needed for the module packs, after reworking the fighters.

What are your thoughts on the minelayer model? Let me know in the comment section below.

January 21, 2020 Tom 1 Comment

Sathar Assault Carrier Model and Miniature

With the UPF Assault Carrier completed, it was time to tackle the Sathar Assault Carrier. This would complete all of the capital ships for both sides.

Now, way back when I started this blog, I posted the outline for a sathar assault carrier project. This is not the model that project was intended to create. When I made that project outline, I never imagined I’d be this heavy into creating miniatures. Although if I ever get around to actually doing that project, the end result might be fairly similar. One major difference, however, would be that all the surface features would be actual scale rather than selected for aesthetics as they are on this model. But that’s for some undetermined future date. Let’s look at the model I have created.

Building the Model

Like the others, for this model I’m working off the silhouette from the game counter, pictured to the right. As you can see, this ship is a bit more bulky and angular than the other sathar vessels which tend to be more bulbous and curvy.

That said, there are definitely some features that fit the typical sathar ship style. We have the long skinny engines with the spherical tip, long, extended nacelles for the engines struts, and a round head separated from the body by a skinny neck. The other features that stand out are the guns on the head of the ship and the rectangular shape of the lobes on the side of the ship. I’m going to assume that the latter are the location of the bays for the fighters.

image showing a small assault carrier being approached by an assault scout and exploration vessel

Now, there is another reference for the sathar assault carrier in the rules. The image to the left comes from the module SFKH3: Face of the Enemy. This ship (bottom) is described as an older, obsolete, and smaller assault carrier no longer in main-line service by the sathar fleet. In the module, it has been converted by the sathar to serve as a mobile base for larger scout craft instead of fighter craft. So while I will probably model this ship at some time in the future, I won’t be using this image as a reference for the assault carrier model.

Like the UPF assault carrier, the sathar assault carrier should be significantly larger than the light cruiser but not quite as big as the heavy cruiser. That gave me a bit of a scale to shoot for when building the model. Once that scale was decided on, I used the counter to get the rough shape of the head and body of the ship.

Here’s the final model (pictured to the right). The size of the body, neck, and head are taken directly from the dimensions on the counter.

Given the positioning of the guns on the counter, I assumed there were three evenly spaced around the head. Since the stats for the Assault Carrier include a laser battery, a rocket battery, and a proton battery, I figured that wasn’t too much of a stretch.

The size and shape of the rectangular lobes around the center of the ship are based on the counter as well. The height of the lobes from the center of the ship match the profile height from the counter and the size of the rectangle that forms the outer face, along with the width where it intersects the hull match as well. What is different is the detail on the face. The counter shows one large rectangular shaped detail that I decided to break into three smaller ones on each lobe. each of these represent a fighter bay giving the assault carrier the capacity (per the rules) to hold up to a dozen fighters.

The other major difference is the engines. Instead of the single, long engine depicted on the counter, I went with pairs of smaller engines, similar to the ones used on the heavy cruiser. Unlike the heavy cruiser, which mounted the two engines in each cluster in-line with the engine strut, for the assault carrier, I chose to mount them perpendicular to the engine strut. Additionally, these engines are slightly shorter, a bit thicker, and have a bit more spacing between them than the ones on the heavy cruiser. Otherwise, they are similar to the heavy cruiser engines and modeled on those engines.

It’s not obvious from the image of the model, which is the intention, but I started using a slightly different technique when modeling this ship. For all the ships in the past, I’ve set a global level of detail for round objects that was fine enough for the larger bits of the ships to look smooth. This resulted in way more detail on small objects (like the spheres around the upper body) than was needed and caused the rendering time of the model to be really long. Starting with this model, I’ve been specifying the detail at the individual part level, allowing me finer control and reducing the rendering time significantly since I don’t have to put as much detail into the smaller pieces.

Printing

With the model done, it was time to print the miniature. As it turns out, this model is fairly massive. In fact, physically, it has more volume than any of the models I’ve created to date, even the UPF assault carrier. Here’s a picture of the sathar assault carrier along with the sathar heavy cruiser and light cruiser (and a quarter for scale).

The light cruiser looks kind of glowy because it was printed in a translucent resin and this particular print was hollow so the translucency really shows.

It sits right in there between the light and heavy cruiser but it is much fatter. It ended up weighing a couple of ounces, compared the ~1 ounce for the heavy cruiser and ~1/2 ounce for the light cruiser. It actually has some heft to it. I may consider printing these slightly hollow to save weight and bring the cost down. Here’s another picture with it next to the UPF assault carrier.

The two assault carriers side by side. One of the features chipped off of the aft fuselage of the sathar ship when I was trimming off the printing supports attached to it. I don’t think those supports are actually necessary and will remove them next time I print one.

As you can see, it ended up being a bit bigger even though they are supposed to be roughly the same sized ships. I probably made the sathar one a bit too big, but I like the way it turned out so I’m going to leave it be. It’s not too out of proportion to the other sathar vessels. Any downsizing I need to do will come with the next round of ships, which I’ll be designing to all be to scale with one another. However, with it being this massive, it makes sense that one of the sathar conditions for retreat in the Second Sathar War game is the loss of too many of these ships.

Up Next

That’s it for the Sathar Assault Carrier. I’ll be adding it and the UPF Assault Carrier to the Miniatures Price Table here on the site as well as uploading the model files to my 3D models page on DriveThruRPG. My Patreon supporters received the model files for both of these ships a while ago.

The next ship I’ll be tackling will be a new model for the UPF Minelayer. That may be ready by the end of the month.

Let me know what you think about the Sathar Assault Carrier in the comments below.

January 14, 2020 Tom Leave a comment

UPF Assault Carrier Model and Miniature

Unsurprisingly, December has been kind of hectic and I didn’t get as much time to work on this miniature as I had hoped earlier in the month but I managed to finish it in time for Christmas.

This is a model for which there is no original miniature so this one comes completely out of my imagination. Well, almost completely. Like the others I’ve created from scratch, we at least had the silhouette from the counter. Now this shop deviates significantly from the cylindrical shape of the the other capital ships in the UPF roster and actually looks a bit more like the UPF assault scout. It’s also radically different from the silhouette given in the UPF Campaign book that I’ll use for a different version. In any case, this was the basis I used for the model.

Building the Model

The first thing I needed to do was figure out a scale. According to the rules, the Assault Carrier is supposed to be hull size 16-18. This makes it a bit bigger than the light cruiser but smaller than or on par with the heavy cruiser. We’ll see how well I did with that later but based on the size of those models, I picked a scale and got started.

The first order of business was to get the basic body shape down. I knew that I didn’t what to make it as thick as it was wide since that would make it very, very massive. So while I matched the silhouette, I made the fuselage flattened rather than as thick as it was wide. I didn’t have any good idea what that circle on the silhouette was supposed to be so I just left it off. I suppose it could be a really big dome but it was right where I wanted to put the fighter hangars so I ignored it.

I again reused the standard UPF class C engine that I’ve used on all the other capital ships That makes it differ somewhat what from the silhouette as they are longer than depicted but that’s not really a big deal. The gun batteries at the nose are also a bit bigger than depicted on the counter.

With the basic shape done, it was time to add surface detail. The first thing I did was add in hangar bays for the fighters. Since an assault carrier can hold 8-12 fighters, I decided that this one would have 12 bays. There are three on each “face” of the fuselage. They are the three rectangular structures sticking out toward the back (thicker) part of the ship. Each one represents a bay for a single fighter.

After that it was just a matter of adding details to give it some character like the other ships. I turned out that there was a lot of surface to cover on this model, more than on the others. I reused some of the surface detail structures from the other models and created a few new ones for this model. I’m starting to build up quite a collection of objects.

The angled surfaces of this model provided some interesting opportunities to play with the relative rotation of the details having some parallel to the surface and other (like the hangars) not rotated to be at the same angle. For each face of the model, I composed all the surface features on a flat, vertical plane an then rotated it to be flush with the surface of the ship. This make positioning everything much easier.

When adding in all the detail, I struggled between how much regularity to include (e.g. identical, regularly spaced features) versus applying a bit of randomness. You can be the judge of whether I hit a good balance or not.

All told this model took about 8 hours of works spread out over a month of time, often in 15-20 minute increments here and there when I could find the time.

Printing

This post would have been up a bit sooner but there were some issues in getting the model printed. Well, printing was straightforward, but getting the final model rendered ran into some problems.

There is a lot of detail on the model and in the end, my laptop that I do the modeling on was unable to do the final render to the printable file at the high detail level I wanted. It kept crashing due to running out of memory. In the end I had to render it on my big computer (which I’ll probably do as a matter of course from now on as it has more memory and a faster CPU). And even then there was a weird problem in the rendering that I had to figure out. Since it took 2.75 hours to render, even on the big computer, that was not a fast process.

From this I’ve learned that I need to start being more selective and assign rendering detail at the individual element level instead of globally. The issue is really on the round pieces as you get lots of vertices in those parts that really are needed on the small parts but if you don’t have it on the larger pieces, you notice the individual faces. I’ve been setting the detail level high so the big pieces (the lobes and weapons balls in this model) look good but that’s been serious overkill on all the small parts. In the end, the raw model file for this ship was 381 MB. The next largest ones were the space station at 239MB and the battleship at 215MB. So that’s something I’ll be looking into on future models.

I finished the model Sunday afternoon and thought I’d have a print by Monday morning but all the rendering problems resulted in me not getting the print started until late Monday afternoon. It takes twelve hours to print so it just finished this morning. But it printed and it looks great. Here’s a picture of the side not shown in the model image above. It still has the printing supports on it as it’s not done curing yet. They will all get removed once that is done.

It’s still curing so I haven’t removed the printing supports yet.

I was very happy to see out it turned out. The details in the model image looked a bit over powering, maybe because of the color scheme the software uses. But printed, they looked just right.

Earlier I mentioned that we’d check in on how I did on picking the scale. Here’s a picture comparing the assault carrier with the battleship (left) and heavy cruiser (right). I probably should have included the light cruiser as well but didn’t. This image shows the side of the assault carrier that was in the model image.

The assault carrier should have roughly the same volume as the heavy cruiser. It’s shorter but much fatter. And going by the volume of resin needed, more than double the size. So on an empirical basis, I probably made it a bit too big but I actually think it looks just about right aesthetically. So I’m happy with it as it is. However, it’s way too wide to use as a chess piece if I do make a chess set with the ships so I’ll have to think about that.

Coming Up

I’ll get the model posted up on DriveThruRPG in the coming week (and updated this post with a link) as well as getting it added to my Miniature Price List page.

This finishes all the UPF models except for a new minelayer. I’m holding off on that one as you can use the sathar cutter miniature in a pinch since that one matches the silhouette of the counter in the game. I’ll revisit that model soon but next up is the Sathar Assault Carrier.

A year and a half ago when I started this blog, the Sathar Assault Carrier was one of my original projects that I’ve managed to not spend any time on. This will not be that version of the assault carrier as I wanted to create a full set of deck plans and a model that matches them like I did for the sathar destroyer. That’s a very large project. This version of the miniature will be created just as I’ve done with the UPF Heavy Cruiser and Assault Carrier – using the counter silhouette to give its shape and adding surface details based on the existing miniatures. The sathar ships are less cluttered so this should go faster.

What do you think of the UPF Assault Carrier? Let me know in the comments below.

December 24, 2019 Tom 4 Comments

UPF Heavy Cruiser Model and Miniature

The final model. Click for full sized image

Okay, with the UPF Battleship completed, I’ve now recreated all the original military miniatures. I still need to make the Pirate Frigate model and also the freighter and privateers but those are going to wait a bit. Before I tackle them, I want to finish all the ships in the UPF and sathar order of battle. These remaining ships are ones for which no miniature was made by TSR. There weren’t models for the fighters or destroyers either, but I’ve already made those. That leaves us with these missing ships: the UPF Minelayer (if you don’t use the sathar Cutter model), Assault Carriers for both sides, and the UPF Heavy Cruiser. The latter is the topic of today’s post. The image to the right shows the completed model. This post will talk about how we got there.

Sources

There aren’t a lot of sources for the Heavy Cruiser. For “definitive” images, we only have the silhouettes on page 6 of the Knight Hawks Campaign Book (KHCB) and the game counter. You might be able to argue that some of the other ships depicted in the books are heavy cruisers, but nothing else is labeled as such. Since I’m saving the profiles from page 6 & 7 of the KHCB for a second set of miniatures I’ll produce later, we’re going to go with the image on the counter for our basic profile.

This is the image we have to work with. It has a relatively small head, wide fuselage segments and a fairly narrow “waist” region. We also notice that like the destroyer, this has a prominent cannon hanging under the bow of the ship.

Based on the data in the KHCB, the heavy cruiser should be between HS 16-18 and have 6 engines. Since the Battleship was HS 20, and the Light Cruiser is HS 12-14, this ship should fall somewhere right between those two ships in size. That’s what we have to work with, so let’s get started.

The Basic Hull

Building the basic hull was straightforward as I just had to measure the relative sizes of the various parts of the ship and scale them appropriately. There were two main deviations. The first was the engine region. The images on the counters show small engine structures. Since the light cruiser and the battleship both use the same engine design, I intend to reuse that engine here on the heavy cruiser as well. That necessitated making the engine region just a tad bigger than what is shown on the counter, and the engines will stick out further from the body of the ship.

The second variation was in the bow or “head” of the ship. The rules say that heavy cruisers are all old ships. That, combined with the fact that the bow of the ship looks kind of small compared to the body of the ship, led me to make the decision to use the same bow portion on this model as I used for the light cruiser, similar to how I used the same head on the destroyer that I did on the frigate. This gives us the following basic profile.

Adding Details

Next I decided to reuse some of the major elements from both the light cruiser and the battleship. On the aft portion of the fuselage, I used the domed structure from the back of the battleship but only placed three of them compared to the battleship’s four.

Then on the forward fuselage, I used the cannons from the light cruiser placing four of those compared to the light cruiser’s three emplacements. I also add the external cannon onto the bow of the ship. Along the way I also added in the crenelated trim at the edges of the cylinder sections. That gave me this profile.

That was the relatively easy part as I was reusing major structures that I had created for the other models. After that it was time to work my way up the fuselage adding in random bits of machinery, piping, and other structures to give it a bit of surface character to match the other ships in the series.

For some of these bits, I reused some of the structures from the light cruiser and battleship models while for others, I just added things in that fit my fancy. In the end, the final model looked like this:

In the end, the model was 112.5 mm (4.4″) tall which put it right in the middle of the 94 mm and 120.75 mm heights of the light cruiser and battleship, respectively.

Printing

The next step was actually printing it. It’s all well and good to have a cool looking model, but if it doesn’t print, that doesn’t do us any good.

For this printing, I switched back to the grey resin that I had used for the light cruiser. It’s an opaque resin and takes about 50% longer to print but it photographs much better. The total print time with this resin was about 14 hours so I started the print before I went to bed and let it run overnight. When I got up in the morning the print was almost done. After it finished and I gave it some time to cure, I snapped a picture of the heavy cruiser model along with the light cruiser and battleship.

This shows the relative sizes along with a ruler for absolute scale. I think it turned out just fine and looks like a ship made from the same design templates.

Getting the Model and Miniature

I’ve added the Heavy Cruiser to the Miniature Price Table if you want to order a physical miniature. The cost for this miniature will be $5.50, the same as the sathar heavy cruiser. Anyone who joins my Patreon this month (Nov 2019) at the Crafter level will get a printed battleship and heavy cruiser miniature in December.

If you would like a copy of the model STL file, I’ve made the model available on DriveThruRPG along with all the other models. The cost of the UPF Heavy Cruiser model is $1.99. My Patreon backers received the model last week when I finished it.

Final Thoughts

What do you think about this model and miniature? Feel free to let me know in the comments below.

Next up is the UPF Assault Carrier. I’ve’ already started working on it so you can expect to see a post in December with that model and a printed version of the miniature.

I’m also considering making a chess set using the ships from both sides as the pieces. Is that something you would be interested in? Let me know.

November 26, 2019 Tom Leave a comment

UPF Battleship Model and Miniature

I thought I’d be done with this model and ready to post this last week, but the model ended up taking me about 50% longer than I had originally planned. And since I had guessed 10-12 hours, that was a significant time overrun. In the end, the model took about 17 hours to complete.

Click for full sized image

Let’s not bury the lede, here is the finished model, pictured to the right. With the engines, it stands 120.75mm (4.8″) tall (or long depending on how you look at it) and is a little less than an inch (23.7mm to be exact) in diameter at the widest point on the engines.

The extra time was spent in trying to get all the details just right. There are a lot of them on the battleship and it just took longer than I was expecting. However, I’m really happy with how it turned out. Let’s look a bit at the process.

Getting Started

This is a miniature that was part of the Federation Ships boxed produced by TSR. On the box, it said that there was “some assembly required” for the battleship miniature. This model comes in 10 different pieces. The eight engines are each separate and the main fuselage comes in two parts. Now, I picked up my miniature box(es, I have four now, only 2 of which didn’t have lead rot when I bought them) used on E-bay in the last few years. As such the previous owners had already glued the fuselage together in three of the boxes but hadn’t attached the engines. So this is what I had to start with.

One of the two originals I used to reference. The other had a paint primer coat applied. Click for full sized image.

Now, as I discovered while working on the Light Cruiser, those are the exact same engines on both miniatures, so I had already done the work to create them. I just had to make 8 copies for the battleship.

There were also a number of repeated elements on this ship, namely the three main levels of gun turrets, the structure around the waist of the ship, and the “grill” around the neck.

That’s what I tackled first. For the gun turrets, I created a model of each of the structures and then just placed four of each of them, ninety degrees apart, around the fuselage. For the structure around the waist, it was repeated six times, and the grill around the neck has thirteen bumps. That piece ended up being just a stretched and squished sphere rotated around the neck. Getting those pieces in place was the “easy” part and only took about five hours to do giving me a model that looked like this.

The gun turrets are the same as used in the Light Cruiser, but they are sitting on different base platforms. So while I could reuse the turret, I had to build the bases new for this miniature.

Adding the Trim

At that point I just started at the back of the ship and worked my way forward adding in all the little detail bits. When I got to the area between the gun emplacements, I would work one section at a time filling in the space between the turrets, rotating 90 degrees and repeating.

While there are some repeated elements across the ship and mostly on the bow or head of the vessel, almost all of the the little decorations on the surface are unique. So each one had to be measured with my calipers and reconstructed. In the end, that just wasn’t as fast (and there were a lot of details) as I had expected. When I hit the 12 hour mark, my original upper estimate, I was only up to the area between the upper guns and the model looked something like this. (I didn’t save an exact picture at the time.)

The details on the upper fuselage (right side in image) are only on the little bit you can see. Everything around the back side is still blank and the details between the gun turrets in the middle and bottom on this image are missing as well.

The one nice thing about filling in the details on the bow of the ship was that, unlike the light cruiser, which had irregular hexagons for the shape of the head, the battleship has a regular hexagon shape. That meant that the angles you had to tilt all the pieces were exactly the same on all the faces. That made lining things up much easier. Plus there are a number of repeated elements on the bow.

With that done, I added the cannon on the top and the model was finished. Here it is again in the same orientation as the previous two images.

Printing

As I learned from the light cruiser, these ships really need to be printed standing up. So that’s what I did. My biggest worry were the middle gun turrets. With the barrels facing down, each barrel was going to need it’s own support that would then need to be trimmed off. It turns out that those supports had to be added by hand as my printing software didn’t add them automatically.

click for full sized image

I had black resin in the printer at the time so that’s what I used to print this model. Unfortunately, the back resin doesn’t photograph as well as the green or grey. The image at the right shows the finished battleship model next to the Sathar Heavy Cruiser. Both still have their printing supports on. This was taken just after the battleship finished printing but I hadn’t cured it yet. The total print time was nearly 12 hours.

I also discovered after the fact that the vertical structures on back of the upper turrets that stick straight out need supports as well, which I didn’t add. They printed at an angle on the actual print. It looks fine, but isn’t what I had planned on.

I’m still amazed at the detail this printer can achieve. All of the details on the model show up in the print. Here the final printed miniature with all the supports removed.

click for full resolution

And here it is next to the original metal miniature (minus the engines).

You can probably spot a few differences and there are a few more visible if you’re holding them, but I’m really pleased with the way this turned out.

Getting the Model Files

I’ve already added the UPF Battleship to my Miniatures Price Table page here on the site if you’d like me to print you one or more of them.

Additionally, as I’ve been posting these models, people have asked me about getting the model files. To that end, over the last few week I’ve been publishing all the STL files for printing the models on DriveThruRPG. You can find them in the 3D Models section of my New Frontier Games storefront.

All of the models that are recreations of the original TSR miniatures are free, pay-what-you-want products. Any of the the models that are my original creations are listed with a small cost. I’ve posted all of the models I’ve created to date on the site with the exception of the UPF and sathar fighter models, and two models I’ve made based on deck plans created by Bill Logan. Those will be going up shortly, I just haven’t had a chance to get them posted. All future models will be posted there as well.

If you are one of my Patreon supporters at the Surveyor ($2/month) level or higher, I send you all the model files as I create them. Or you can support the creation of new models by becoming a patron or making a donation through the pay-what-you-want option on the models listed on DriveThru. And if you are a Patreon supporter at the Crafter Level ($30/month), I will send you a printed version of the miniature. Anyone who joins at that level this month will get the battleship mini.

What’s Next?

Now that the UPF Battleship is done, I’ve finished recreating all the UPF and sathar ships from the original boxed sets. I still need to do the pirate frigate, the freighter from the Federation Ships box, and the privateers to get all the original minis recreated.

I’ll tackle those, but first I want to fill in the order of battle for the two main sides in the Second Sathar War game so that people could potentially play out that game with a full compliment of miniatures. As such I still need to do the UPF Heavy Cruiser, the UPF Minelayer (if you don’t use the cutter miniature), the assault carriers for both sides. Of those the easiest will be the UPF Heavy Cruiser as it will draw heavily from the design of the light cruiser and battleship. I’ve already started working on that model. It might even be finished before the end of the month. It’s much easier to make my own designs than trying to recreate existing ones. Plus I have a lot of little details structures already designed from the other ships that I can reuse.

After the heavy cruiser, I’ll tackle the assault carriers and then the minelayer before going back to finish the recreations.

And that’s it for now. Let me know if you have any suggestions, questions, or comments in the comment section below. I hope you enjoy the miniatures as much as I enjoy making them.

November 19, 2019 Tom 2 Comments

UPF Destroyer Model and Ship Stands

This post is a couple of days late as I was traveling and completely forgot to get a post queued up for Tuesday.  And this is not what I had planned to post at all.  I had not planned to do another model post this month.  I was planning on putting together a table of all the star systems on the Extended Frontier Map to provide the spectral types of all the stars and notes about they systems. However, on my flight I had some time to kill and wasn’t completely decided on what I wanted to include in the table so I decided to do a bit of modeling.  I’ll probably finish up that table for next week.

The UPF Destroyer

Since I didn’t have my battleship mini or calipers with me, I couldn’t continue working on the battleship model. Instead, I thought I’d take a look at the UPF destroyer and start working on that.  Since there is no existing model for this ship, this would be a scratch build.  There are two references for this ship.  One in the Knight Hawks Campaign book on page 7 in the image showing the silhouettes of the various ships and the small game counters.

The silhouette images for both the frigate and destroyer are shown in the image to the right.  As you can see, the ships are fairly similar.  The destroyer is shown with a shorter engine block area, a longer neck, and an obvious gun on the bow.  The counters for the two ships are shown below.

These images also show a slightly smaller engine area and noticeable gun on the bow, but here the neck area is about the same and the main fuselage is longer.  Also, the width of the fuselage is a bit larger on the destroyer.  Since there is some detail on the body of the ships in the counters, you can notice that the main body of the destroyer is very similar to the body of the frigate, mainly that it has that same cross structure.

Since it’s always been in the back of my mind to make a set of models that match the silhouettes in the book in the future, I chose to take the counter as my guide for this project.  Especially since that meant that I could use a lot of the work done for  the frigate on the destroyer.

Building the Model

The frigate is a HS 5 ship while the destroyer is a HS 6 ship so we expect in the end the destroyer will be a little larger.  I started by pulling up the model for the frigate.  Since I’m using the original mini model as the basis, this model, like my recreation models, are not designed at an exact model scale but at their actual physical size.

Main Fuselage

I’m doing this design work in OpenSCAD which looks and acts very much like a programming language.  I give it positions, sizes, and rotations of various primitive shapes and it places them on the model.  I then “compile” it to get a render.  For example, this is the code that draws the main body of the frigate with its crossed block structure:

cylinder(r=3,h=15);
for(i=[0,90]){ rotate([0,0,i]){
  translate([0,0,2]) cube([11,2.9,4],center=true);
  translate([0,0,7.75]) cube([11,2.9,6.5],center=true);
  translate([0,0,4]) cube([10.5,2.5,1],center=true);
  translate([0,0,11]) scale([1,1,1.4]) rotate([0,45,0]) cube([7.77,2.9,7.77],center=true);
  translate([5.5,0,8]) sphere(r=1);
  translate([-5.5,0,8]) sphere(r=1);
}

Since I wanted that same block structure for the destroyer, just bigger, I just needed to increase the length and width of the blocks and shift the positions of some of them to make the body longer.  Basically, I just change a few numbers and re-render.  If I wanted to just make it bigger everywhere, I could wrap all of that in a scale() command and not change anything.  However, I wanted to keep the core diameter (that first cylinder) the same size so I modified each of the items.  Overall, I increased the length of this part of the ship by 2.6 mm and its width by 3 mm.

I kept the neck length nearly the same but stretched out the spherical section of the upper body by 0.3 mm (10%).

I also lengthened slightly the area behind the crossed block structure.  In the counter image, this is larger on the destroyer than the frigate and has a grilled structure, so I added in a hull section to match that image.  This also helped to lengthen the entire body of the ship.

The Bow

For the “head” or bow of the ship, I decided to just reuse wholesale the head of the frigate model.  I figure that since the ships are nearly the same size, the designers would just reuse an existing design to save on design and fabrication costs.  However, I did make one change.  On the frigate, the main gun extends out from the center of the head which means that the long lasing cavity of the laser cannon runs through the center of the bow taking up space inside the ship. 

In both destroyer images from the game, this laser cannon is very obviously mounted outside the ship and visible on the exterior.  So I added an externally mounted cannon on the model. This gives a bit more room inside the ship’s bow and helps to match the profile on the counter better.

Engines

According to the rules, both the frigate and the destroyer are supposed to have three Class B engines.  The original frigate mini just had a single engine mounted directly aft of the ship.  Since I’m building this model from scratch, I decided to give it the three engines it is supposed to have.

I started by shortening up the cylinder on the model that was the actual engine on the frigate model.  I effectively just chopped off the nozzle portion and added a small taper to the end.  On the destroyer, this is now part of the interior hull space instead of the engine itself.

Next, I created an engine model.  It’s roughly the same size as the engine from the frigate but I gave it my own set of surface details.  I added an engine strut and then put three of them on the model distributed symmetrically around the tail section of the ship.

Finishing Touches

Finally, I went back and added a bit of surface detail to the ship.  Some of the bits were also used on the frigate and some I added in just for the destroyer.  That gave me the finished model. 

The image on the left shows the destroyer model alongside the frigate model for a size and feature comparison.  The image on the right is the other side of the destroyer model so you can see the externally mounted laser cannon a little bit better. You can click on either image for a larger version.

All told, the destroyer is about 58mm long while the frigate is about 52mm.  I realized after the fact that since the silhouettes on the counters are constrained in size, the actual physical size of the destroyer might be a bit bigger than I made it but it’s distinctive enough that I’m not going to worry about it.  Also, I feel better about the engine area being bigger, not smaller, than on the frigate.  When I do my complete custom builds, they’ll all be to the same scale.

Printing

I got home from my trip yesterday and fired up my printer to try printing the model.  It worked out just fine with no issues.  The image below shows the printed destroyer alongside a printed frigate.

I decided to print the destroyer with the white resin which unfortunately doesn’t photograph well, so it’s kind of hard to see the details on it.  However, they are all there. 

Ship Stands

In discussions about the models on the Star Frontiers Facebook group, Jess Carver asked me about stands for the ships.  I hadn’t really thought about that yet but figured I’ve give it a go and see what I came up with.  I actually did this build a couple weeks ago before my trip.

Looking at the stands that came with the original minis, they were just X shaped and designed to fit in a 1” square.  And they came with a small, 2” long, 1/32” diameter steel rod to mount the mini on. 

If you’re playing on a 1” hex grid, that original model stand is going to be a bit big and extend out of the hex the ship is in.  This could be a problem if you have a bunch of ships close together.  If you’re playing off a grid, that’s not so much of a problem but you then need a protractor to measure turns and such.  I wanted to make a stand that solved both of those problems if possible.

I started by making the stand circular instead of square and 1” in diameter.  I asked around a bit about what size hexes people were using as I have actually never played with minis, just the original counters from the game.  The answers I got back were 1” and 1.5” so I went with the 1” option.  It’s easy enough to scale the model up to 1.5 inches if someone wants that sized base and a 1” base fits in a 1.5” hex but not the other way around.

The outer edge of the stand is slanted back toward the center and I put tick marks all around it at 15-degree intervals.  It took a couple of tries to get the sizing right on these so that they showed up well on the print.  The first tries were a little to small.  You could see them, but you had to get close and that defeated the purpose.  I made the 60-degree tick marks larger to help find them better and added a unique tick mark at one position to represent the “front” of the ship or the direction of travel.  Here’s an image of the model.

You’ll notice that it is just the base.  I made the decision to use a steel rod as the vertical piece instead of printing a vertical bar.  Printing it would require it to be a lot thicker and I didn’t want that.  Another thing that I discovered in printing the bases is that the hole in the middle that the rod is going to go into just doesn’t print well.  It keeps filling up with resin that would harden while printing.  I made the hole twice as large as the rod and it still didn’t work.  In the end I had to just drill out the hole for the rod.  Since I had to drill the models anyway, this wasn’t a big deal and probably better as the hole would be exactly the right size.  I did have to go buy a 1/32” drill bit since the smallest one I had at the time was 1/16”.

I was a little concerned about stability, at least when holding up the larger minis.  One inch is not that big when you compare it to a four- to six-inch miniature. So I gave it a stress test.  I grabbed one of my sathar heavy cruiser model, the largest one I’ve created at 5.5 inches, and mounted it on the stand.  I used one of the steel rods from my miniature boxed sets as I didn’t have any others.

It was surprisingly stable.  I gave it a tap and hit it harder than I intended.  The mini tilted by 10-15 degrees and then settled right back down on the base.  I deliberately tilted it in some different directions and it remained upright.  Obviously, you can tip it far enough that it falls over, but it seems to survive accidental bumping.  The plastic minis are much lighter than the metal ones so I’m sure that helps.  And if you want, you can always use two stands just like you had to do with the metal minis.

The only other issue was to find a source of steel rods.  I have the ones that came with my sathar and Federation ships boxed sets, but I am going to need more.  So I started looking around on-line.  I found some on Amazon that were 1.1mm in diameter (the ones from the boxed sets are 0.8mm) and 10cm long.  I wasn’t worried about length as I can cut them down to the 50mm size needed with my Dremel.  They were reasonably priced (20 for $8) but were shipping from Asia and would take a couple of weeks to arrive.  I kept looking.

I figured a hobby/craft store might have something I could use, especially if they sell model train supplies.  Sure enough, looking at Hobby Lobby’s on-line store they sold six 12” brass rods at 1/32” diameter for $4.  That was an even better price even including local sales tax. And I could just drive down and get them (about a 20-minute drive as the Hobby Lobby is a couple towns away up the freeway).  It took me a couple days to get over there but when I did, I found that not only did they have the brass rods I was expecting, they sold a four-pack of 12” steel rods for just $2.  An even better price.  So I bought a pack, went home, chopped up one with my Dremel, printed up a bunch of stands, and mounted up examples of some of my models.

I’m starting to get the itch to print out enough of these and run a big battle on my kitchen table.

Final Thoughts

The build of the destroyer went really fast, at least partially because I was reusing the basic design of the frigate.  I completed it in just about four hours.  For comparison, the light cruiser model took something between 8-12 hours (I wasn’t really tracking it at the time) and I’ve spent 6 hours on the battleship and probably have another 6-10 to go.  Similarly, the stand build was really quick, maybe a half hour as it was a really simple construction and had minimal details.

The recreation models take a long time as I’m constantly measuring, placing, remeasuring, and tweaking the features of the model to try to match the original as closely as possible.  With a custom build, I don’t have that constraint and can just build the model as I wish so it can go faster.

This was a fun build and fills in a gap in the order of battle for the UPF.  Once I finish the battleship, the only remaining models will be the UPF heavy cruiser and assault carriers for both the UPF and sathar.  Since the miniature labeled as the sathar cutter on the blister packs matches the silhouette of the UPF minelayer on the counter, and I’ve already done that model, that ship can be used as the UPF minelayer if desired.  However, that ship definitely looks more like a sathar vessel so I’ll design a new minelayer for the UPF as well.

I’ve added the destroyer model and the stands to my price list on the Order Miniatures page.  Anyone that joins my Patreon as a supporter at the Crafter level will get all the models I’ve done this month (space station, light cruiser, destroyer, and a set of stands) mailed out to them in November.

Let me know your thoughts in the comment section below.

October 24, 2019 Tom Leave a comment

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