This post is going up a day late. Partially because I didn’t finish what I had wanted to post yesterday in time, and partially because time got away from me working on issue 24 of the Frontier Explorer (which is almost done). So I didn’t have a post ready yesterday
My original plan was to post my sketches of the Pursale ship entombed in the center of the Outpost Osiris asteroid. But in looking at those I realized a couple of things:
- I had used the wrong scale grid when building the original sketches. Interestingly enough when I applied the correct grid to the maps, all the corridors I had free-handed in that were off the original, wrong grid, matched up almost perfectly with the correct grid. I guess subconsciously I knew there was something wrong.
- I forgot a few fairly important parts of the ship, for example airlocks.
That means I need to rework the sketches before they are ready to present. That’s this week’s project.
In the mean time, I rooted around in my old folders and found some old location maps that I drew way back in the late 80’s as a teenager when I was actively playing Star Frontiers in high school. I’d probably draw them differently now, but they definitely hold a bit of nostalgia.
I’m presenting them in this post as-is. These are simply scans of the original hand-drawn maps that were created on 8.5×11 quad-ruled graph paper. (I even think I still have some of the original pads as I bought a big box of them back in the day.) I’ll be providing a little bit of commentary but not much. I actually have write-ups for some of them but I’ll hold that for a later post when I have a chance to review them and update them to remove any glaring errors I made as a teenager when I first concocted them. For all of the images, you can click on them to get the full 200dpi resolution version (each one is about 5 MB in size).
This one is a portion of a large area map. It is inside a clear, domed area which I think was supposed to be on an asteroid or moon but given the layout, needs some significant gravity. This location is the basis of a murder mystery adventure. I’ll definitely be updating and writing this one up at some point in the future.
This location consists of three maps, and as far as I can tell, I don’t have any sort of write-up for this one. Although it is supposed to be in an asteroid. Probably inspired by the idea of the Planaron pirate base from Warrior of White Light. Do with it as you will.
This is the main level with the main entrance via the airlock in the lower left. I think this one has some serious scale issues. According to the scale at the bottom, one square is 10 meters. Which makes those passages large enough to drive trucks down. It probably should be 2m per square.
This is the officer level with private facilities, also two different escape routes, one via the airlock in the upper left to a tunnel through the asteroid and the secret exit in the upper right
Secret Escape Bay
The pirate officers have an assault scout stashed away in a hidden bunker. That ship is 21.5 squares long which gives more credence to the 1 square is 2m scale hypothesis. I vaguely remember painstakingly drawing that assault scout based on the image on the little Knight Hawks chit.
Sathar Training Base
Our last location is a set of two maps detailing a sathar training base. I’m pretty sure this one was inspired by the sathar training base in the Sundown on Starmist module. I have a write-up for this one as well that I will post in the future once I’ve had a chance to review it.
This is nestled in a forested area and has a number of features that stick up through the trees. I was also inspired to draw a profile view (lower right) that is looking from the bottom of the map towards the top.
This is the actual base and built completely underground. The defense turret is automated and has a magazine that feeds the rocket launcher and recoilless rifles mounted on the defense dome.
I have several other maps of other locations I developed back in the day, and even more recently. There are only one or two of the older ones that I would consider useful. Most of them were way too far fetched and fantastical for any game I’d run today but I guess made sense to my teen-aged self.
I hope you enjoyed this little walk down memory lane with me. Let me know what you think of these maps and which if any you’d like to see detailed out first. Feel free to use these maps in your own games if you want.
In the mean time, I need to get back to working on the alien ship for the Ghost Ship Osiris module. See you next week.