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Tag Archives: yazirians

RPG Blog Carnival – Organizations – True Yaziria Society

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Welcome to June! Regular readers my have noticed that this post is a day early as I usually post on Tuesdays. That’s because this month, I’m hosting the RPG Blog Carnival and we need to get this month’s topic, Organizations, kicked off. This post will replace tomorrow’s regular post as the first post of the month. But don’t worry, the next installment of the Detailed Frontier Timeline will be up next week.

If you’re new to the Expanding Frontier, welcome. After you’ve read today’s post, maybe you’ll stick around and take a stroll through the archive and hopefully find something else of interest as well.

The Topic – Organizations

When I volunteered to host a month of the blog carnival, I had already had in my mind to do some development of new and existing organizations in my game. I had already done a few posts on the topic and thought it would be a great topic to get input from other creator on how they handle different organizations in their settings. Plus it would give me the motivation to flesh out a few more of my own.

I’m using the term “organization” here very loosely. It could be anything from a megacorp, like I detailed in my post about the Streel Corporation, a small private company (e.g. Obar Enterprises), a religion, a governing body of a planet or city, or a band of adventurers. It could be a single business, a sports team, or a knitting club. Guilds, cults, and secret societies are other examples. Anything that has two or more people involved and some sort of order or hierarchy counts. The sky is really the limit.

Maybe like me, you want to flesh out one or more organizations in your setting an share them as part of the carnival. What makes the organization unique? How does it stand out in your world? How do the player characters interact with the organization, if at all?

I remember a business from a fantasy game I played in when I was in high school. It had been created by a retired character in an earlier campaign run by the GM, he wasn’t part of our game. It was a chain of establishments that were a combination of high-end tavern, inn, casino, and other attractions. You could find them in almost every major city. But they only accepted silver coins. You could not pay in gold, copper, nickel, or brass (the various other coins of the world). Only silver. Apparently, the retired PC who set up the original inn, which he created as a safe house, had something happen to him that made him leery of every other coin type. It was a great, safe place to stay, you just had to have a lot of silver on hand to pay your bills.

Or maybe you have a unique set of rules for handling the way various organizations interact with one another. I remember when I read Stars Without Number, the faction rules were so interesting I almost wrote a little mini game based just around that set of rules.

Another topic that comes to mind is how you keep track of all the organizations in your game and what they are up to. Do you have lists of all the projects they are working on? Or maybe you just have short descriptions of their aims and goals and when something happens, you attribute it to the organization most likely to have done it.

Those are just some ideas I’ve had of things to write about as I’ve contemplated this topic the last little while. I’m sure you’ll have others. Share your ideas by linking to this post in yours, and posting a comment here once your post is up. At the end of the month, I’ll gather up all the posts from the comments and consolidate them in to an organized list to provide a handy reference.

And with the kickoff out of the way, it’s time to turn our attention to a semi-secret society in my game universe, the True Yazira Society.

The True Yazira Society

True Yazira Society Logo, a stylized tree shaped like the leaf of the major tree species from Yaziria with the society’s initials forming the branches.

I teased this organization back in my posts for the February Blog Carnival, whose topic was Legends and Lore. As part of that month’s posts, I did two posts on the legends and lore of the yazirian species in my Star Frontiers game universe. The first, Yazirian History, I covered the background of how the yazirian race came to be in the Frontier. Most of this is general knowledge to yazirian characters. In the second, Legends & Lore – Yazirians, I covered more less known information including things the characters may not know. It was in this post that I introduced the True Yaziria society.

Creation

The True Yazira society was formed about ten years before the first sathar attack. It was created by surviving members of the old Warhon’s guard, supporters, and retinue.

When news reached the yazirian colonies that the only ship to be lost in the exodus was the one carrying the royal family, many believed that foul play by the Family of One was involved and that they didn’t want to give up control of yazirian society on the new worlds. This was most strongly vocalized by members of the royal court and the Warhon’s personal guard that were already in the Frontier.

It was at this point that the “accidents” and disappearances started happening. Many of the most vocal dissidents died or simply vanished. Fearing for their lives, many of the royal court and royal guard took the opportunity to emigrate to the Prenglar, Cassidine, and Truane’s Star systems were there were multi-species worlds and where they would be out of the direct influence of the Family of One.

As part of this second exodus, these yazirians formed the True Yazira society. The members initially consisted of those fleeing the yazirian worlds but that would change over time.

Aims and Goals

The initial aims of the society were really just mutual protection and support. Coupled with a desire to preserve as many of the traditions of their homeworld as they could in their new environment. First and foremost in the beginning, the members of the society worked to keep track of each other in order to keep them safe from the Family of One and alert one another if someone went missing. The other major aim was to support one another as they settled in these new worlds among aliens species. Contact with the humans, vrusk, and dralasites had started only a few years before and the society provided a social outlet for yazirians to meet and just be themselves.

As word reached the members of the actions being taken by the Family of one on Hentz, as well as the other yazirian colony worlds, the True Yaziria society’s goals expanding to opposing the actions of the Family of One. Many members returned to the yazirian worlds, either permanently, or as regular business visitors, to both monitor and actively work against what they felt were encroachments by the Family of One on the true yarziran way of life. These early efforts were quite fruitful, and the society was gaining momentum, most rapidly on the worlds other than Hentz where the Family of One was centered.

And then the sathar attacked. While the actual devastation was confined to the Truane’s Star system, the repercussions would be felt all over the Frontier. Most of the membership of the society living on Pale were killed in the sathar attack, as whole cities and towns were obliterated in single strikes from space. In the decade after the attack, when everyone thought a fresh attack could occur at any moment, the focus of the entire Frontier shifted and the concerns of the True Yazira society were far from the concerns of the average yazirian citizen. The Family of One worked efficiently and effectively during the crisis and people just came to accept their leadership.

In the intervening decades the aims of the society have shifted somewhat. They still oppose the Family of One, but their efforts are much more behind the scenes. Openly, they focus on cultural preservation and teaching about traditional yazirian values from their homeworld. But behind the scenes, many members still work to limit the power of the Family of One and to get equal treatment for yazirians everywhere regardless of world or clan. These efforts have been much more effective on the worlds other than Hentz. They have given up on completely ousting the Family of One from its position in yazirian society but rather now focus on neutralizing its influence as much as possible.

Membership and Organization

Initially, members of the True Yazira society were all members of the royal court or royal guard and refugees from the yazirian colony worlds living on the mixed-species worlds or the worlds of other species. With the return of some of these yazirians to the colony worlds, the society began to grow there as well. Anyone who expressed displeasure with the operations and ideals of the Family of One would often find their way to True Yazira. On the non-yazirian worlds, many joined simply for the comradarie of fellow yazirians in their new alien homes.

Today most of the membership of the society is fairly old and consists of first generation colonists who still remember Yazira itself. While there are new recruits of the younger generations, their numbers are relatively few but growing. Some of these younger members are truly interested in preserving and sometimes restoring practices from Yazira, most are there for the opposition of the Family of One and its policies and practices. The old world doesn’t mean as much to this younger generation as they have never seen it.

The society is organized in to chapters and councils. The chapters are the local organizing body and typically cover a single town or small region. Although in the larger metropolitan areas such as Port Loren, or Point True, there might be multiple chapters each covering a part of the city.

Councils are the higher level organizations. Each world has a single council that coordinates activities across all the chapters of the world. Each chapter has a representative that attends council meetings and votes for the interests of the chapter. This representative also has the responsibility to make sure that the chapter members adhere to any decisions of the council. Typically, the council representative is the head of the local chapter.

There is also a Frontier wide council consisting of two representatives from each of the world councils. This is the governing body of the society. All current members of this council are former members of the royal guard or royal court.

Activities

In the early days of the society, the members openly opposed the actions of the Family of One although they did so as individuals or groups and never in the name of the True Yazira society. And in return, the Family of One actively hunted down these members of the society, although that was done clandestinely as much as possible.

Openly, and in the name of the society, the early members organized activities and cultural events for yazirians on all the worlds of the Frontier where chapters were organized. They also welcomed any visitors of the other species in the Frontier to the events as a way of teaching them about yazirian culture.

After the sathar attack, the opposition to the Family of One became much more clandestine and behind the scenes. They supported organizations that opposed the practices of the Family of One with money and manpower but took much more of a supporting role than active involvement. They have worked extensively, especially on the worlds in the Athor, Gruna Garu, and Scree Fron systems, to get equal treatment from GODCo on those worlds and limit the control the Family of One exerts on the govenments of those systems.

At the same time, the society has actively stepped up the cultural and historical activities on worlds all around the Frontier, working hard to preserve the cultural heritage of the species and the histories of their homeworld. In the last decade they have launched a major effort to interview and record all surviving members of the species who actually lived on Yazira and participated in the Great Exodus. All of these stories are available for anyone to listen to.

As the society is slowly recruiting younger members, many dissatisfied with the actions and policies of the Family of One, the opposition is becoming more vocal and open once again.

Once recent activity which the society is indirectly a major supporter of, is the voyage of the HSS History’s Hope, a small exploration craft currently trying to chart a way back to the system that they believe to be Yazria. The Family of One suppressed the location of Yaziria shortly after the yazirans arrived in the Frontier claiming a computer crash wiped all details of the location and routes there. With the recent discovery of a system that might by Yazira in the right direction from the Frontier, many members of the society were quite excited. The support for the mission was quite spontaneous and not an organized event. However, most of the crew of the ship are members of the society and much of the mission’s funding comes from members as well. While unintended, this means that the mission has the ability to call on the society for assistance if needed. You can expect to hear more about this relationship in an upcoming post and in upcoming events in the Detailed Frontier Timeline.

Closing Thoughts

That’s my first organization for this month’s carnival. I intend to do at least one more later in the month and have new organizations be a regular feature on the blog. I created the True Yazira organization as part of the Legends and Lore blog carnival entry and have since tied it in to several events in my setting. It hasn’t come up with any games I’ve ever run but that is sure to change in the future.

I can’t wait to see what other organizations my fellow bloggers come up with and other aspects of using organizations in games they discuss. Be sure to check back regularly to see what new posts have been added to the comments and come back at the end of the month for the wrap up and summary post.

What do you think of the True Yazira society? How would you use an organization like this in your game? What more would you like to know about this society? Feel free to share your ideas in the comment section.

June 1, 2020 Tom 8 Comments

HSS History’s Hope and the Yazira Sector Map

HSS History’s Hope

As part of my Detailed Frontier Timeline, one of the threads I’ve introduced is the voyage of the Histran Starship (HSS) History’s Hope, registered out of Histran in the Scree Fron system. The goal of this voyage is to attempt to reach a star system that recent astronomical observations believe to be Yazira, the original homeworld of the yazirian species.

In my Yazirian History and Legends and Lore – Yazirians posts last month, I pointed out that most modern yazirians don’t know the location of their native world having fled some 150 years earlier to escape an astronomical disaster. Early in the Detailed Frontier Timeline I introduced the astronomical discovery of a system that matches the description of the yazirian homeworld, complete with a nearby brown dwarf. It is this system the HSS History’s Hope is trying to reach.

Of course there are some complications. First, the system is over 100 light years, in a straight line, from Scree Fron. Jumping from star to star, it’s even further. And all of those jumps are uncharted so each one carries the risk of a misjump and the crew getting lost along the way. They’ve had several misjumps in the timeline already and they aren’t even halfway there. In fact, they’ve just barely left the area covered by my Extended Frontier Map. This is additionally complicated by the fact that the ship is heading into the Vast Expanse, a region of space where the stars are further apart and thus the jumps are longer and more difficult to chart.

The second complication for their voyage is that the Family of One doesn’t really want them going out there and finding Yazira. And are willing to take measure to ensure that they won’t return. They have already been set upon by unknown assailants but managed to escape and continue their journey. They can expect more of the same in the days to come.

At some point I’ll probably do a write-up and timeline of the whole endeavor as a single post instead of having it spread out through the full timeline project for those that want to see how the mission played out and more of the background related to it’s organization and funding. If that is something you’d be interested in, let me know.

The Yazira Sector

As part of this project, I needed to place the yazirian homeworld. I chose to put it way off to the left of the Frontier, well beyond the area covered by the Extended Frontier Map (EFM). Since I didn’t have any maps of this area I had to create one.

For this map, instead of doing a large area, I chose to do a small, long strip. Enough to allow for multiple possible paths through the area, but not too big. I the end, I made it 90 light years wide (the same width as the EFM), and 20 light years tall (1/5 the EFM). However, I added in a new wrinkle. Unlike the EFM, which has all the stars in a single plane, I added a third dimension to this map making it 24 light years thick. So instead of all the stars being in the same plane, they have a z-coordinate as well.

This is a feature that was already part of my star map generation program that I had turned off for the EFM. I talked a bit about this in my post on the Rael Core Sector map. The image to the right shows how this is represented on the map with the z-coordinate represented by the small number to the lower right of the stellar symbols. Those three systems look close to one another but are widely separate in actual space. RS069 and RS073 are actually 5.1 light years apart, RS069 and RS064 are 9.1 light years apart, and RS064 and RS073 are the closest to each other, separated by only 4.6 light years even though they appear to be the furthest apart on the map.

Additionally, the Yazira sector is part of the Vast Expanse, an area of low stellar density, i.e. not a lot of stars. So in addition to turning on the z-component of the position, I also dialed down the density parameter in the program by a factor of almost 3. So we now have 1/3 the number of stars spread over about 4 times the volume of space. This means that in this region, there are going to be fewer stars than in a comparable area on the EFM. It doesn’t look that sparse to the eye because of the projection on the the 2D plane of the map, but crunching the numbers (and assuming a thickness of 5 ly for the EFM even though they are all on a single plane) you get a density on the EFM of 1 system per 159 cubic light years and in the Yaziria Sector of 1 system per 645 cubic light years. A factor of almost exactly 4. If I strictly held the EFM to a thickness of one, it would be a factor of 20.

So what does this region look like? Well, here’s the map. You’re going to have to click on it to see the details. In fact, I recommend right clicking, downloading it, and opening it up in another window where you can zoom and pan around.

94x20 ly map of the Yazira Sector containing 67 star systems

The EFM is to the right of this map. OFS222 is shown on the far right (the blue star about 1/3 of the way from the top) so you can connect it up with the EFM if you want. (This map is actually 94 light years wide. I added on the extra 4 light years so that OFS222 would be on the map, showing the overlap). OFS215 should be on this map as well, but I forgot to add it in when making this draft version of the map. I’ll be sure it gets on there for the next iteration when the HSS History’s Hope gets a bit farther along on its voyage.

The first thing we notice, even without looking at the map at full resolution, is that there aren’t a lot of bright stars here. We see a few, but mostly we see small red dwarfs (M stars). There are a few blue stars and a few giants. This is why the yazirians had to go all the way to the Frontier sector to find a suitable planet. There just weren’t any around.

Also there aren’t any nebula. That’s intentional, this area of space is actually devoid of them. That is a part of it being more empty that the Frontier sector. I won’t be adding any in on the final version of the map once it is done (other than the one between OFS222 and OFS215).

Zooming in you can see that most of the star systems are unlabeled. The only ones I have labeled so far are those that the HSS History’s Hope have visited and the one they believe to be Yazira. Others will get named as they travel through the sector and the final map will be presented in a future update.

The system that the crew of the HSS History’s Hope believes to be Yazira (spoiler, it is) is located at the far left of the map above the legend. This system is represented as a K4 star with a brown dwarf companion. The brown dwarf that disrupted the planetary system is still very close the star, less than a light year away, so it is represented as a single system on the map.

Looking at the right side of the map, you can see the jump routes plotted by the HSS History’s Hope as of today (March 24, 2020) as posted in the timeline posts on Twitter. A new feature on this map that wasn’t on the EFM is the one-way jump, represented as a dashed line with an arrowhead on it. The arrow points in the direction that the jump can be considered “charted.” The jump from YS01 to YS02 is the most recent jump made; they are still slowing down to make the return jump. They had a misjump that took them to YS03 (so no charted jump there) and while trying to jump back to YS01, misjumped again and ended up in YS04 (again no charted jump between those two systems). They did successfully chart the jump from YS04 back to YS01 but did not try to go the other direction, hence that connection is only one way.

Right now the HSS History’s Hope is in the YS02 system slowing down and preparing to chart the jump back to YS01. They are somewhat hesitant about that as the ship that attacked them is probably still in that system and they may have another fight on their hands. We’ll see how it goes as the timeline unfolds.

Going Forward

The HSS History’s Hope still has a long way to go. From YS02 to Yazira is still another 80 light years in a straight line. It’s taken them over half a year to cover the 29 light years they’ve traveled so far. And their path forward is far from straight with lots of long difficult jumps ahead. Who knows what waits for them along the way.

If you want a fun exercise, you might try finding a path forward to Yazira and see how difficult the journey will be. Remember that the chance to plot a new route is 50% + 10% x astrogator’s skill level – 5% x jump distance in light years. They have a level 6 astrogator, plus deluxe astrogation equipment (which in my house rules gives a +10% bonus to astrogation checks). This means their base chance of success is 120% – 5% x distance. With a roll of 96-00 always being failure.

If the jump fails, they end up somewhere other than where they planned and then have to try to figure out where they are (30%+10% x level chance and takes 2d10 x 10 hours per attempt). Each jump takes 9 days (180 hours) unless it’s over 9 light years long. Then it takes a number of days equal to the number of light years. How long did it take you to get to Yazira?

What do you think about this sector map? Are there things you like to see added? Clarified? Share your thoughts in the comment section below.

March 24, 2020 Tom 2 Comments

Legends and Lore – Yazirians

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This is the second part of my post on the history, legends, and lore of the yazirians in my Star Frontier universe. Part one, Yazirian History, was posted last week. Both of these posts are part of February’s RPG Blog Carnival, Legends and Lore, being hosted by the Enderra blog.

In last week’s post, we looked at the history of the yazirian species in relation to their arrival in the Frontier region and colonization of the worlds they now occupy. Most of the material presented there is both fact and general knowledge in the Frontier that most characters would either know or be able to discover with just a little bit of research. In this post, we look at things that may be true but unknown, true but hidden, rumor, speculation, or conjecture, the latter three may be true or false. I’ll try to flag each of these items as I discuss them.

Some of this information is part of the ideas I have for an major campaign where the PCs go in search of the yazirian homeworld, the fate of those that remained behind, and the Warhon’s ship. They are definitely spoilers for anyone that may play in that game if I ever run it.

I think the best way to do this will be to organize the ideas by general topic, possibly with a miscellaneous section at the end. In each section, I’m just going to provide a bulleted list with the relevant information. Let’s get started.

The Fate of Yazira

  • The last exodus ship that arrived in the Frontier departed Yazira some ten years before closest approach of the interloping brown dwarf. (fact, known)
  • Millions of yazirians remained on Yaziria unwilling to leave their world. (fact, known)
  • No ship has ever returned to the Yazira system. (fact, known)
  • In the early days after yazirians arrived in the Frontier, several ships attempted to go back to Yazira to see what happened. None of these ships have ever returned. (fact, obscure)
  • Most of these ships that failed to return were destroyed by agents of the Family of One. (fact, deeply hidden) Some simply disappeared and their fate is unknown, but none made it to Yazira.
  • There is no known jump route data back to Yazira. (false rumor). Deep within the archives of Clan Anglann and the Family of One, there is a stored set of routes back to Yazira. They are known only to a few yazirians and heavily guarded and obscured. They are also nearly a century out of date at this point and may not be valid.
  • Modern yazirians don’t even know which star is their homeworld, just the general direction in the sky. (fact, known) There are some members of the Family of One who know, but this knowledge is a closely guarded secret as well.
  • Predictions of Yazira’s fate, based on the path of the brown dwarf, indicated that the planet would be hurled out of the system into deep interstellar space. (fact, obscure)
  • Instead of being spun out into interstellar space, Yaziria was actually captured by the brown dwarf as it passed through the system and now circles that object in a wide orbit as it continues on its journey. (fact, unknown)

Fate of the Warhon and his Guard

  • Of all the exodus ships, only the Warhon’s ship failed to make the trip to the Frontier (fact, known)
  • The Warhon’s ship was sabotaged by agents of Clan Anglann so that it wouldn’t arrive and they could seize power. (discredited rumor, but true). There is no evidence to support this anywhere in the Frontier but Clan Anglann did sabotage the Warhon’s ship. All records possibly relating to this were lost in a computer “crash” early after the exodus. Only two living yazirians, seniors elders in the Family of One, know the truth and they aren’t saying anything.
  • Most of the Warhon’s personal guard that were part of the early exodus died soon after arriving in the Frontier. (fact, obscure) Most of these deaths were “accidents” caused by Clan Anglann (obscure rumor, fact). Most modern yazirians have moved on and just don’t care.
  • Some of the Warhon’s Guard survived the purge and quickly emigrated to the Prenglar, Triad, and Truane’s Star systems where they went into hiding from the Family of One. (fact, obscure)
  • The survivors of the Warhon’s Guard formed a secret society named “True Yaziria” that word to oppose or diminish the influence of the Family of One (fact, obscure)
  • Despite the sabotage of the Warhon’s ship, it was not destroyed and managed to survive long enough to make planetfall on an unknown world. (fact, unknown) Rumors exist that it is still out there, spread by True Yazira, but it is all speculation. No facts exist to support it.
  • The genetic Ark on the Warhon’s ship survived and is completely intact in the remains of the ship. (fact, unknown)
  • All of the conspiracy against the Warhon was a very small slice of Clan Anglann. (fact, unknown/hidden) Most clan members were not involved and would be horrified to know the truth.

The General Population

  • Very few living yazirians actually remember their homeworld as most were born in the Frontier. There is a small and dwindling population (maybe 10%) of older yazirians that actually lived on Yazira. (fact, known)
  • There is a fairly large generation gap between this older population and the next wave of yazirians. In the final years leading up to the exodus, the birthrate dropped off significantly. (fact, known)
  • The yazirians of the Frontier, while aware of Yazira, don’t give it much thought except as it is used in holovids and expressions about how things used to be. (fact, known)
  • The problems with terraforming operations on the worlds in the Scree Fron, Athor, and Gruna Garu systems are intentional problems caused by the Family of One and the General Overall Development Corporation (GODCo) to keep those systems in line. (false, rumor). The problems truly are technical and result from GODCo being overextended trying to work on five different worlds instead of just the one they original planned for. Despite having nearly a century to grow, they still don’t have the resources and manpower they need. These issues provide openings for rumors to be spread by the True Yazira society in their effort to undermine the Family of One.
  • Interaction with the other species of the Frontier dealt a serious blow to the yazirian cultural identity as a warrior species. (fact, obscure) They discovered that despite their history, they were neither the strongest nor the nimblest species in the area. Although it is slowly fading away, ripples of this are still seen throughout yazirian culture, especially among older yazirians.

Lost Scoutships

  • There were many scout ships sent out from Yazira shortly after FTL travel was discovered, most of these never returned. (fact, obscure)
  • Several of these lost starships made it to systems in or near the Frontier, including Volturnus in the Zebulon system. There may be survivors, possibly descendants of the crews, in primitive societies to be discovered. The crew that made it to Zebulon did not survive. (fact, unknown)
  • Some of the scoutships penetrated into sathar space and were captured or destroyed. (fact, unknown)

Family of One and GODCo

  • All of the upper management of GODCo are members of the Family of One (fact, discoverable).
  • All of the upper management of GODCo are members of Clan Anglann (false, rumor). While a significant portion are, not all of them are from the same clan.
  • The Family of One is using the work done by GODCo to attempt to control all of the yazirian populated worlds. (false, rumor). While the upper leadership of GODCo are members of the Family of One, they are not ideological power-mongers. At least not any more than leaders of other mega-corps. While some fervently believe in the idea of a unified yazirian species according to the Family of One precepts, many are only interested in helping their fellow yazirians and are members of the Family of One out of necessity – they couldn’t hold their position if they weren’t.
  • Many members of the Family of One are members in name only and only minimally hold to many of the tenants of the religion. (fact) They are members because you need to be to hold any significant position on Hentz (Araks).
  • Family of One members on worlds other than Hentz tend to me more fervent as membership is optional on those worlds. (fact)
  • The Family of One is watching all aspects of yazirian culture, everywhere. (partially true, rumor). While the Family of One tries to keep abreast of everything going on, they don’t have nearly as many spies, inquisitors, and informants as the rumors (spread by the True Yazira society) would have you believe.
  • The Family of One is preventing GODCo from deploying all of its technology and releasing all the flora and fauna from Yazira on the worlds other than Hentz. (fact). Debates about this practice arise regularly in yazirian society. GODCo claims that it is because the environment are not ready or suitable, but most of the restrictions come from the Family of One and their effort to ensure that Hentz is the only “New Yazira”.

HSS History’s Hope

In my Detailed Frontier Timeline, one of the story threads is covering the travels of the HSS History’s Hope, a small exploration ship registered on Hakosaur (Scree Fron) that is currently trying to chart a route to a star system believed to be Yazira. If you want to use this little storyline in your campaign, there are some rumors about it, even though the project has just started.

  • The Family of One tried to cover up and suppress the discovery of the star system with the nearby brown dwarf because they knew it was Yazira. (fact, rumor) This rumor popped up almost immediately and is based in fact. The star system is Yazira and the Family of One doesn’t want people poking around because no one knows what they will find.
  • The HSS History’s Hope is being financed by True Yazira. (partially true) While many of the original supporters of the expedition, and and many that provided initial funding, are members of True Yazira, not all of them are and it isn’t a project being directed by the secret society. It just aligned with the society’s goals and many members independently jumped on the opportunity.
  • Most of the entire crew of the HSS History’s Hope are members of True Yaziria (fact, obscure rumor). Since the society’s membership is very obscured, it is hard to tell for sure who is and who isn’t a member. The rumor circulates among upper members of the Family of One. Most others don’t know about the secret society or don’t care. The fact is that about 80% of the crew are members of the society simply because they have an interest in finding Yazira. It wasn’t intentionally planned.
  • The Family of One has sent ships to eliminate the HSS History’s Hope. (fact, hidden). This one is a spoiler for the timeline. As I’m writing this, the History’s Hope has had a bad string of calculations and made some misjumps. When they finally get back to the known space lanes, they are going to have to deal with this.

Outstanding Questions

The points above provide some ideas and background but they also raise a number of questions. These are either things I’m going to flesh out in the future as I develop the storylines more or things that someone using this information could expand upon as well. Some of these are:

  • What exactly happened to the Warhon’s ship?
    • How did it fail? What was the damage?
    • Did the crew survive? All enter freeze fields?
    • What happened to the Warhon’s family?
  • If they made it to a planet surface, what is their current state?
    • Another yazirian colony?
    • What tech level are they at?
    • What happened to the genetic ark?
  • What is the “True Yaziria” society doing?
    • How to you become a member?
    • How well known is it?
    • What resources does it have access to?
    • I invented this organization just recently as I was working out the detail of these two posts so this is an area I plan on expanding on. This may very well show up as an entry in June when I’m hosting the Blog Carnival.
  • What events and consequences will the HSS History’s Hope expedition trigger? What will they find?

Final Thoughts

That’s what I have for now. There is still a lot of legend and lore for the yazirians that could be explored. I intentionally didn’t cover much in regards to the daily life of a typical member of the species and current events in the Frontier, just items that are part of their cultural heritage. Some of these other ideas will undoubtedly show up in future posts. Other bits may show up in the pages of the Frontier Explorer.

What legends and lore do you have for the yazirian species? Share your ideas in the comment section below.

February 25, 2020 Tom Leave a comment

Yazirian History

RPG Blog Carnival Logo

The RPG Blog Carnival this month is being hosted by the Enderra Worldbuild & Role-playing Games blog and the topic is Legends and Lore. You can follow that link to find all the other posts people have made on the topic.

When I read this topic, my mind immediately went to the Yazirians in the Star Frontiers setting. They were a natural choice to pursue in greater depth, especially based on much of the fan material that has been developed for that species. And while I’ve been thinking about these ideas for all of the Star Frontiers species, the yazirians are particularly relevant to me right now since part of my Detailed Frontier Timeline (most recent post as of this writing) is currently dealing with a plot line exploring this history directly, namely a ship, the HSS History’s Hope, that is headed toward a system that they think might be Yazira, the yazirian homeworld.

A lot of the foundation for this background is set in two articles that we published in the Star Frontiersman nearly a decade ago in issue 16, back in December 2010. The first is an article written by my friend Tom Verreault entitled “Origin of the Species & the UPF” on page 34 of that issue. In this he gives his version of how the various species in the Frontier got there. The second article, which I wrote to support the ideas he presented for the yazirians in that article, is entitled “Interstellar Interloper (Brown Dwarf)” (p. 46), and discusses what could happen to a planetary system if a brown dwarf sized object passed close through the center of a star system. I recommend you grab issue 16 and read both articles.

This is going to be a two part series. In this first post will look at the background and history of the Yazirian race as I conceive them when running games. The next one will look at the Legends and Lore as it exists at the current point in the campaign. Some of the material is fact, some is common knowledge, some is belief, and some is propaganda. I’ll be looking at it from all those angles.

The Loss of Yazira

The yazirian homeworld, Yazira, orbited a K4 star that is located some 100 light years “west” of the Frontier in an area known as the Vast Expanse, so named because of its low stellar density and large distances between neighboring star systems. Interestingly, very, very few yazirians living today actually know the location of this star system. More on that in the next post. To start let’s go back to about 200 years ago.

It was a time of relative peace and growing industrialization and prosperity for the world. The world had been united under a single government for several centuries and was beginning to develop spaceflight and really start looking into the universe beyond the Yazira system.

A Threat Discovered

It was at this point, as they began to survey the cosmos, that the yazirian astronomers noticed something in the sky that would completely change the course of their specie’s history. When it was first discovered, it was a curiosity. An object extremely bright in the infrared but extremely faint in the visible, even with the yazirian’s definition of visible light that extended somewhat into the infrared. It wasn’t long before a theoretical model was developed for the object, something we today call a brown dwarf.

The astronomers were excited. Based on the observed characteristics, they realized it had to be very close to Yazira. It would allow them to study this type of object up close. As the object was studied more, the distance, a mere 1500 AU, was established.

However, what was also established was that it was coming closer. Over the next few years, the orbit of the object was refined and it was realized that the brown dwarf was falling nearly directly toward their star and would pass very close to their world in the process. Simulations showed that depending on the mass of the object and its exact path, their world and species was in for a major catastrophe ranging from severe and drastic orbital and therefore climate change to complete ejection from their solar system. If something wasn’t done, they were probably doomed as a species.

The bad news was that they were in trouble. The good news was that they had nearly 140 years to prepare. To the Warhon’s credit (the leader of the yazirians), he took the news in stride and neither dismissed it since it wouldn’t happen in his lifetime, nor panicked. Rather he understood the issue for what it was and began charting a course for his people.

The general populace wasn’t so stoic. Many denounced the scientists as alarmists. Others claimed the discovery to be a hoax. Still others used it to as an excuse to hoard survival gear, food, and other essentials and drop out of society. Many just ignored it due to the long time scale. The most troubling, however, were those that took the news to mean that society was over and reverted to lawlessness and anarchy. It was these latter groups that would plague yazirian society for the next century.

A Plan Takes Shape

Over the next decade, as the Warhon’s troops dealt with the anarchists and the astronomers worked to refine the object’s trajectory even more, the government began investing heavily in space technology. While yazirians had already visited their two moons and had many low altitude orbital flights, the extra push from the government allowed them to set foot on other worlds in the system for the first time before the decade was over.

With the development in space technology well under way, the government also started a few other projects. One was increased medical research, especially related to long duration spaceflight and how the yazirian body would adapt and change under different conditions (gravity, stellar flux, etc).

The other was called the Ark Project. This had two areas of focus. The first was to catalog the genomes of every species on the planet, plant and animal, and collect this into a large database as well as collecting samples of as many species as possible. The second was a push into cloning technology that would allow the recreation of those species from the database.

The ultimate goal was to move the yazirian population off of their homeworld to somewhere else. Where was yet to be determined. The initial plan called for the creation of huge generations ships that would travel to likely star systems looking for a world to inhabit. Astronomers had already begun looking for worlds around other suitable stars.

A Change of Plans

Some thirty years after the original identification of the brown dwarf, a discovery occurred that would change the very foundation of what had come to be called the Exodus project.

Using a variety of propulsion technologies, a major break through had been achieved that would allow them to accelerate small probes fast enough to reach some of the nearer star systems before the generations ships would have to leave the Yazira system. The first probes were launched, and as they achieved speeds of about 1% the speed of light, only a fraction of their final velocity, they vanished.

At first it was believed that the probes had broke up or otherwise become inoperable. However, deep radar scans of the region of space they should have been in returned no data. And having five probes, all going different directions, vanish in exactly the same way was more than mere coincidence.

Another set of probes were launched as a test which ended with the exact same result. Yazirian scientists realized that this was some fundamental aspect of physics that they had not suspected or known about. Hundreds of researchers started working on the problem.

It was nearly a decade before a breakthrough was made and a theory of hyperdimensional travel was discovered. In the mean time, work had been going on to improve technology to the point that a crewed vessel could achieve the speeds necessary to invoke the effect.

It would be another decade before a ship was ready to make the first attempt at testing this theory. With a total delta-V of 5% of the speed of light, the ship should be able to achieve the hyperdimenional travel speed, slow down and do it again. Thus is should be able to make a trip and return. In theory.

A Historic Flight

With an all volunteer crew, the YSS Grand Voyager set out on its maiden voyage in an attempt to make history. It took a month of acceleration to get up to near the 1% speed of light threshold and then another agonizing month of small bursts of thrust to precisely measure and cross the threshold. Then just like the the probes, the Grand Voyager vanished.

It would be months of anxious waiting before the fate of the Grand Voyager would be learned. Most people had given up hope when a faint radio signal was received from the ship coming from high out of the orbital plane of the system. They had survived the trip and hyperdimensional travel, which would come to be called Void travel when they met the other species in the Frontier, was possible. There was still much to learn about this new form of travel, but the travel time for the exodus had been greatly reduced.

Looking for a Place to Call Home

Over the next two decades, propulsion technology was innovated and improved and more and more ships were launched to scout out the nearby star systems looking for a world that they could move the population of Yazira to. Most of these ships would eventually be lost as they explored further and further from Yazira. It was not known if there were troubles with the Void travel, mechanical failures with the ships, or they had suffered misfortune in the systems they visited.

As ships did return, they learned much about the nearby stellar systems but no suitable world was found. Finally, after nearly two more decades of searching, a ship returned from a two year journey reporting that a suitable world had been found, nearly 100 light years away. The star was significantly brighter and yellower than Yazira but the world itself was nearly Yazira’s twin in climate and gravity.

During this time, the designs of the exodus ships were rebuilt from the ground up to use this new mode of faster than light travel. With a destination finally established, exploration ceased and construction began on the first ship, the YSS Yazira’s Ark, that would take a select crew, along with a copy of the genetic archive, to this new world to start preparing it for the arrival of the rest of the population.

The Exodus Begins

It took five years for the YSS Yazira’s Ark to be completed. Crewed primarily by members of Clan Anglann, it departed for the new system which had been dubbed Araks to colonize and begin yaziriforming the planet Hentz.

By this time, the brown dwarf was visible to the unaided eye on Yazira and was year by year growing brighter. The world began to focus almost completely on the construction of the exodus ships. While there were some that decried the damage being done to the environment due to the industrialization of the planet, most understood that the world was doomed and so accepted the changes.

Five years after the YSS Yazira’s Ark left, five more ship were completed with nearly twenty-five more in some stated of completion. These later ships were gigantic, nearly ten times the size of the Yazira’s Ark. It would take nearly two hundred more to move the entire population. With the first five ships complete, the exodus of the yazirian population to Hentz began in earnest.

It had been decided early on that when the time came, ships would be populated by clans. While the crews were often from Clan Anglann, the passengers were drawn from a single clan or possibly two. Depending on the size of the clan, it could take two or three ships to hold the entire clan population.

Over the next two decades, a steady stream of ships departed the Yazira system. Finally, the last ships were completed, three of the giant colony ships and a final, smaller ship modeled on the original Yazira’s Ark. This last ship contained the Royal Court, the Warhon and his family, who was the son of the Warhon who had started the project, 120 years earlier. It also contained a final copy of the genetic database including all the additional data that had been collected since the Yazira’s Ark had left. It was the last ship to leave their doomed world. The interloping brown dwarf was clearly visible in the night sky and only 18 years away. It was the last ship to leave.

Trouble at the Destination

As the second wave of colony ships were arriving at Hentz, the yazirians detected signals from other spacefaring species not too far from their new world. Concerned that they might be hostile, Clan Anglann, which had been organizing the exodus, diverted ships from waves three and four to several new worlds in systems nearby. These ships went to the Athor, Gruna Garu and Scree Fron systems. The worlds there were not as desirable as Hentz, but the yazirians wouldn’t have all their eggs in a single basket if these new species proved to be hostile.

Loss of the Warhon

The trip from Yazira to Araks was a long one requiring nearly twenty Void jumps along the way. As the final fleet of ships made the journey, disaster struck. On the 5th jump, the Warhon’s ship didn’t arrive in the destination system. The other three ships waited for nearly two months but the Warhon never reappeared. Finally, they completed their journey and delivered the news to the yazirians on Hentz and it was related to the others in the Athor, Gruna Garu, and Scree Fron systems.

A week of mourning was held for the Warhon’s family. And then political chaos erupted. With the entire royal family gone, a power vacuum was created. In the end, Clan Anglann and the Family of One, who had been organizing the exodus on behalf of the Warhon, took control of the yazirian government.

Fallout

Many suspected foul play. Of the nearly 250 ships built, only the newest ship with the most up to date technology was unable to make the trip. Coincidentally, it also happened to contain the Warhon and his family. The most vocal opponents of the Family of One’s rule was the Warhon’s personal guard that had arrived in advance. Their voices were quickly surpressed. Many just vanished. Others emigrated to the Prenglar, Cassidine, and Truane’s Star systems, integrating with the other races in the Frontier who the yazirians had established contact with some years before.

It wasn’t too many years later that the sathar first appeared in the Frontier. This effectively put an end to the inter-clan conflict as the species in the Frontier united to fend off his new foe. With the formation of the UPF, the yazirian race started looking forward instead of back. Some still remember the old days but most have accepted the new order and are working toward the future.

Next Time

That represents the history of the Yazirian people as most people know it. There are a few things in that narrative that are not widely known (such as the suppression of dissension by the Family of One, but that information should be familiar to most yazirian characters and many non-yazirians as well.

Next week we’ll look at lots of details behind the scenes and outside the Frontier that impact the store and contribute to the lore of the yazirian species.

February 18, 2020 Tom 5 Comments
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